示例#1
0
        public override void GenerateLoot()
        {
            if (Core.UOAI || Core.UOAR)
            {
                PackMagicEquipment(1, 3, 0.80, 0.80);
                PackMagicEquipment(1, 3, 0.10, 0.10);
                PackGold(600, 700);

                GenieBottle lamp = new GenieBottle(true);
                AddItem(lamp);

                // Category 3 MID
                PackMagicItem(1, 2, 0.10);
                PackMagicItem(1, 2, 0.05);
            }
            else
            {
                if (Core.UOSP || Core.UOMO)
                {
                    if (Spawning)
                    {
                        PackGold(0);
                    }
                    else
                    {
                    }
                }
                else
                {
                }
            }
        }
示例#2
0
        public override void GenerateLoot()
        {
            PackMagicEquipment(1, 3, 0.80, 0.80);
            PackMagicEquipment(1, 3, 0.10, 0.10);
            PackGold(600, 700);

            GenieBottle lamp = new GenieBottle(true);

            AddItem(lamp);

            // Category 3 MID
            PackMagicItem(1, 2, 0.10);
            PackMagicItem(1, 2, 0.05);
        }