Esempio n. 1
0
    public void attack()
    {
        int lost = Convert.ToInt32(termites * UnityEngine.Random.Range(0.01f, 0.15f));

        if (lost < 5)
        {
            lost = 5;
        }
        termites -= lost;
        GameManager.getCurrentLevel().decreaseAvailableTermites(lost);
        if (termites <= 0)
        {
            target.setAttacker(null);
            Destroy(gameObject);
        }
        else
        {
            label.text = termites + "";
        }
    }