public void attack() { int lost = Convert.ToInt32(termites * UnityEngine.Random.Range(0.01f, 0.15f)); if (lost < 5) { lost = 5; } termites -= lost; GameManager.getCurrentLevel().decreaseAvailableTermites(lost); if (termites <= 0) { target.setAttacker(null); Destroy(gameObject); } else { label.text = termites + ""; } }