public Enemy GetEnemy(Enemy enemy) { if (enemy is Dino) { //dinos = enemy as Dino; return(dinos.GetObj()); } if (enemy is Dino_LongLeg) { //dino_LongLeg = enemy as Dino_LongLeg; return(dino_LongLeg.GetObj()); } return(null); }
public HitEffect GetHitEffect() { return(hitEffect.GetObj()); }
public SmokeEffect GetSmokeEffect() { return(smokeEffect.GetObj()); }
public StunEffect GetStunEffect() { return(stunEffect.GetObj()); }
public DeathSkull GetDeathSkulls() { return(deathSkulls.GetObj()); }
public HitNumber GetHitNumber() { return(hitNumbers.GetObj()); }
public Score GetBlueScoreFX() { return(blueScoreFX.GetObj()); }
public FallFX GetFallFX() { return(fallFX.GetObj()); }
public RainGirl GetPlayerGirl() { return(playerGirl.GetObj()); }
public Score GetYellowScoreFX() { return(yellowScoreFX.GetObj()); }
public PickupParticle GetPickupParticle() { return(pickupEffect.GetObj()); }
public ThrowObject GetPot() { return(pot.GetObj()); }
public ThrowObject GetHammer() { return(hammer.GetObj()); }
public ThrowObject GetBread() { return(bread.GetObj()); }
public ThrowObject GetSandalB() { return(sandalB.GetObj()); }
public StunFX GetStunFX() { return(stunFX.GetObj()); }
public DizzyFX GetDizzyFX() { return(dizzyFX.GetObj()); }
public RainGirl GetPlayerBoy() { return(playerBoy.GetObj()); }
public Score GetRedScoreFX() { return(redScoreFX.GetObj()); }
public AudioSource_RG GetAudioSource() { return(audiosource.GetObj()); }
public ThrowObject GetRockThrow() { return(rockThrow.GetObj()); }
public WaterFX GetWaterFX() { return(waterFX.GetObj()); }
public TextHitRandom GetTextHitRandom() { return(textHitRandoms.GetObj()); }
public HitFX GetHitFX() { return(hitFX.GetObj()); }
public GiftFX GetGiftFX() { return(giftFX.GetObj()); }
public HeartFX GetHeartFX() { return(heartFX.GetObj()); }
public Audio GetAudioSoure() { return(audioS.GetObj()); }
public GpsFX GetGpsFX() { return(gpsFX.GetObj()); }
public ExplosionBoom GetExplosionBoom() { return(explosionBoom.GetObj()); }
public PoofEffect GetPoofEffect() { return(poofEffect.GetObj()); }