public EatableObject findNewTarget(GenericObject other = null) { List <EatableObject> objects = GameManager.getCurrentLevel().getObjects(); IEnumerable <EatableObject> others = null; Graph g = GameManager.getCurrentLevel().getGraphLiveObjects(); int nO = g.findNearestNode(roomNumber, Camera.main.ScreenToWorldPoint(colony.transform.position)); if (other) { others = from o in objects let distance = g.distance(nO, g.findNearestNode(o.getRoom().getNumber(), o.gameObject.transform.position)) where o.getId() != other.getId() orderby distance select(EatableObject) o; } else { others = from o in objects let distance = g.distance(nO, g.findNearestNode(o.getRoom().getNumber(), o.gameObject.transform.position)) orderby distance select(EatableObject) o; } if (others.Count() == 0) { return(null); } else { return(others.First()); } }
public void removeObject(GenericObject obj) { int i = 0; for (i = 0; i < objects.Count; i++) if (objects[i].getId() == obj.getId()) break; objects.RemoveAt(i); }
public GenericObject getOtherObject(GenericObject obj) { IEnumerable<GenericObject> others = from o in objects let distance = Vector2.Distance(obj.gameObject.transform.position, o.gameObject.transform.position) where o.getId() != obj.getId() orderby distance select (GenericObject)o; if (others.Count() == 0) return null; else return others.First(); }
public void removeObject(GenericObject obj) { int i = 0; for (i = 0; i < objects.Count; i++) { if (objects[i].getId() == obj.getId()) { break; } } objects.RemoveAt(i); }
public GenericObject getOtherObject(GenericObject obj) { IEnumerable <GenericObject> others = from o in objects let distance = Vector2.Distance(obj.gameObject.transform.position, o.gameObject.transform.position) where o.getId() != obj.getId() orderby distance select(GenericObject) o; if (others.Count() == 0) { return(null); } else { return(others.First()); } }
public EatableObject findNewTarget(GenericObject other = null) { List<EatableObject> objects = GameManager.getCurrentLevel().getObjects(); IEnumerable<EatableObject> others = null; Graph g = GameManager.getCurrentLevel().getGraphLiveObjects(); int nO = g.findNearestNode(roomNumber, Camera.main.ScreenToWorldPoint(colony.transform.position)); if (other) others = from o in objects let distance = g.distance(nO, g.findNearestNode(o.getRoom().getNumber(), o.gameObject.transform.position)) where o.getId() != other.getId() orderby distance select (EatableObject)o; else others = from o in objects let distance = g.distance(nO, g.findNearestNode(o.getRoom().getNumber(), o.gameObject.transform.position)) orderby distance select (EatableObject)o; if (others.Count() == 0) return null; else return others.First(); }