// Start is called before the first frame update void Start() { playerPlayScript = FindObjectOfType <PlayerPlayScript>(); objectCreator = FindObjectOfType <ObjectCreator>(); genAgent = GetComponent <GeneratorAgent>(); if (genAgent == null) { navMeshSurface = gameObject.AddComponent <NavMeshSurface>(); navMeshSurface.collectObjects = CollectObjects.Children; navMeshSurface.useGeometry = NavMeshCollectGeometry.PhysicsColliders; } else { isGeneratorTrainer = true; } InitTerrain(); }
public void WhenIAskToGenerate() { this._generatedCode = GeneratorAgent.Gen(this._sourceCodeFileInfo.FullName, this._sourceCode, null) ?? string.Empty; }