Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        playerPlayScript = FindObjectOfType <PlayerPlayScript>();
        objectCreator    = FindObjectOfType <ObjectCreator>();

        genAgent = GetComponent <GeneratorAgent>();
        if (genAgent == null)
        {
            navMeshSurface = gameObject.AddComponent <NavMeshSurface>();
            navMeshSurface.collectObjects = CollectObjects.Children;
            navMeshSurface.useGeometry    = NavMeshCollectGeometry.PhysicsColliders;
        }
        else
        {
            isGeneratorTrainer = true;
        }

        InitTerrain();
    }
Ejemplo n.º 2
0
 public void WhenIAskToGenerate()
 {
     this._generatedCode = GeneratorAgent.Gen(this._sourceCodeFileInfo.FullName, this._sourceCode, null) ?? string.Empty;
 }