void Start() { hingeManager = GetComponent <HingeManager>(); Transform[] children = GetComponentsInChildren <Transform>(); for (int i = 0; i < children.Length; i++) { if (children[i].name.Equals("bottom")) { bottomNode = children[i].gameObject; } else if (children[i].name.Equals("top")) { topNode = children[i].gameObject; } else if (children[i].name.Equals("wood")) { wood = children[i].gameObject; } } }
void Start() { hingeManager = GetComponent <HingeManager>(); }