void Start() { Randomizer.newSeed(); gen = new Generation(); GenerationFunctions.init(gen); GenerationFunctions.createNextGen(); Camera.main.transform.position = new Vector3(25, 25, 25); Camera.main.transform.LookAt(Vector3.zero); }
// Start is called before the first frame update void Start() { //camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>(); //meshgen = GameObject.FindGameObjectWithTag("meshgenerator").GetComponent<MeshGenerator>(); generations = GameObject.FindGameObjectWithTag("heightmapbutton").GetComponent <GenerationFunctions>(); meshposition = meshgen.transform.position; if (!GameObject.FindGameObjectWithTag("watertoggle").GetComponent <UnityEngine.UI.Toggle>().isOn) { water.GetComponent <MeshRenderer>().enabled = false; } }