示例#1
0
 void Start()
 {
     Randomizer.newSeed();
     gen = new Generation();
     GenerationFunctions.init(gen);
     GenerationFunctions.createNextGen();
     Camera.main.transform.position = new Vector3(25, 25, 25);
     Camera.main.transform.LookAt(Vector3.zero);
 }
    // Start is called before the first frame update
    void Start()
    {
        //camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
        //meshgen = GameObject.FindGameObjectWithTag("meshgenerator").GetComponent<MeshGenerator>();



        generations = GameObject.FindGameObjectWithTag("heightmapbutton").GetComponent <GenerationFunctions>();

        meshposition = meshgen.transform.position;


        if (!GameObject.FindGameObjectWithTag("watertoggle").GetComponent <UnityEngine.UI.Toggle>().isOn)
        {
            water.GetComponent <MeshRenderer>().enabled = false;
        }
    }