public virtual void Die()
    {
        GamesManager.AddToScore(Score);
        GamesManager.AddToKillStreak();

        int randomId = Random.Range(0, droppableItems.Count * 5);

        if (randomId < droppableItems.Count)
        {
            Instantiate(droppableItems[randomId], transform.position + new Vector3(0, 2, 0), Quaternion.identity);
        }
        Destroy(gameObject);
    }