public void TryWatchMe() { if (isWatthing) { return; } isWatthing = true; Task.Run(async() => { AutomuteUsPlugin.Log(Game.TAG, $"Started watching player #{ClientPlayer.Client.Id}."); var lastColor = ClientPlayer.Character.PlayerInfo.ColorId; while (isWatthing && IsConnected) { if (ClientPlayer.Character.PlayerInfo.ColorId != lastColor) { GamesManager.OnPlayerChanged(Game.gameCode, ClientPlayer.Character.PlayerInfo, PlayerAction.ChangedColor); lastColor = ClientPlayer.Character.PlayerInfo.ColorId; } await Task.Delay(TimeSpan.FromMilliseconds(5000)); } AutomuteUsPlugin.Log(Game.TAG, $"Stopped watching player #{ClientPlayer.Client.Id}."); }); }
public void Init(GamesManager gamesManager) { this.gamesManager = gamesManager; Events.OnKillEnemy += OnKillEnemy; Events.OnProgressBarDone += OnProgressBarDone; Events.OnMouthOpen += OnMouthOpen; }
public void OnPlayerDestroyed(IPlayerDestroyedEvent e) { GamesManager.OnPlayerChanged(e.Game.Code, e.PlayerControl.PlayerInfo, PlayerAction.Left); _players.TryRemove(e.ClientPlayer.Client.Id, out _); CheckUpdate(e); }
public void OnPlayerMurder(IPlayerMurderEvent e) { AutomuteUsPlugin.Log("PlayerMurder", $"Murder: ({e.PlayerControl.PlayerInfo.PlayerName}); Victim: ({e.Victim.PlayerInfo.PlayerName}); "); GamesManager.OnPlayerChanged(e.Game.Code, e.PlayerControl.PlayerInfo, PlayerAction.Died); CheckUpdate(e); }
public void OnGameStarted(IGameStartedEvent e) { AutomuteUsPlugin.Log(TAG, "Game > started"); GamesManager.OnGameStateChanged(e.Game.Code, GameState.TASKS); CheckUpdate(e); }
public void TestHandleGameTypes(string chosenGame, params Type[] messageTypes) { // TODO: check values in messages // TODO: check game state afterwards (need to expose static game state info) string uid = "uid"; GameTypeMessage gt = new GameTypeMessage() { ChosenGame = chosenGame }; if (messageTypes.Length > 0) { MessagePackets messages = GamesManager.Get().HandleGameTypes(uid, gt); Assert.IsTrue(Utils.VerifyMessagePackets(messages, messageTypes)); foreach (MessagePacket m in messages.Messages) { Assert.AreEqual(m.SendTo.Count(), 1); Assert.AreEqual(m.SendTo.Single(), uid); } } else { Assert.ThrowsException <Exception>(() => GamesManager.Get().HandleGameTypes(uid, gt)); } }
public void setPrefab(GameObject caller) { this.caller = caller; this.friends = new List <string>(); this.launchScript = GameObject.Find("SceneManager").GetComponent <GamesManager>() as GamesManager; }
public void OnGameClose(IGameDestroyedEvent e) { AutomuteUsPlugin.Log(TAG, "Game > destroyed"); BotConnected = false; GamesManager.OnGameStateChanged(e.Game.Code, GameState.MENU); AutomuteUsPlugin.gamesManager.RemoveGame(e); }
public void OnGameEnded(IGameEndedEvent e) { GamesManager.OnGameStateChanged(e.Game.Code, GameState.LOBBY); GamesManager.OnJoinedLobby(e.Game.Code); needForceUpdate = true; CheckUpdate(e); }
public void OnlineMenu_StartOnlineGame(string opponent) { string nick = onlineNickname.text; PlayerNamesForGame.NicknameForOnlineGame = nick; PlayerNamesForGame.OpponentForOnlineGame = opponent; GamesManager.LoadOnlineGame(); }
public void ClearStage() { // showClear = true; // showHUD = false; ClearUI.transform.GetChild(1).gameObject.GetComponent <Text>().text = GamesManager.GetInstance().stage.ToString(); HUDUI.SetActive(false); ClearUI.SetActive(true); Invoke("ViewShop", 3f); }
// Player의 HP 차감 public void PlayerAttacked() { player.player_HP -= player.BulletPower; this.SetHPBar(); if (player.player_HP <= 0) { GamesManager.GetInstance().GameOver(); } }
// 에너미가 죽었을 때 수신하는 함수. public void DeadEnemy() { this.AreaCount--; if (this.AreaCount <= 0) { GamesManager.GetInstance().ClearStage(); } }
void Start() { this.mapScript = GameObject.Find("SceneManager").GetComponent <GamesManager>() as GamesManager; this.maps = new List <Maps>(); this.maps = mapScript.GetCreatedMapsList(); StartCoroutine(Test()); }
private int CurrentDeckMenu_GetNextDeckId() { XDocument doc = XDocument.Load(GamesManager.GetApplicationPath() + "/Configuration/Configuration.xml"); int id = int.Parse(doc.XPathSelectElement("root/DeckID").Value); //nadi id doc.XPathSelectElement("root/DeckID").SetValue(id + 1); //povecaj ga za jedan doc.Save(GamesManager.GetApplicationPath() + "/Configuration/Configuration.xml"); //spremi novi id return(id); //vrati id }
public void DoCz(HttpContext context) { string GameId = context.Request["GameId"].Trim(); int ServerId = int.Parse(context.Request["ServerId"].Trim()); int Type = int.Parse(context.Request["Type"].Trim()); float Money = float.Parse(context.Request["Money"].Trim()); OrderManager om = new OrderManager(); GamesManager gm = new GamesManager(); string PWD = context.Request["PWD"].Trim(); string Bz = context.Request["Bz"].Trim(); string UserList = context.Request["UserList"]; string[] Result = UserList.Substring(0, UserList.LastIndexOf('|')).Split('|'); if (mm.GetMasterByCz(GetUser(context).UserName, DESEncrypt.Md5(PWD, 32)) == null) { context.Response.Write("fali"); } else { if (!string.IsNullOrEmpty(Bz)) { string ResHtml = ""; foreach (string UserName in Result) { Orders order = new Orders(); if (UserName != "undefined" && !string.IsNullOrEmpty(UserName.Trim())) { try { order = om.GetOrder("J", GameId, ServerId, Type, 6, UserName, Money, GetUser(context).UserName); order.State = 1; order.Ip = Bz; if (om.AddOrder(order)) { ResHtml += "<span>您的订单<span style=\"color:Red\">" + order.OrderNo + "</span>已处理。<span style=\"color:Red\">" + gm.PayManager(order.OrderNo) + "</span></span><br/>"; } else { ResHtml += "<span>您的订单<span style=\"color:Red\">" + order.OrderNo + "</span>已处理。<span style=\"color:Red\">添加订单失败!</span></span><br/>"; } } catch (Exception e) { ResHtml += "<span>您的订单处理异常!<span style=\"color:Red\">" + e.Message + "</span><br/>"; } } } context.Response.Write(ResHtml); } else { context.Response.Write("BzIsNull"); } } }
public void ResetGame() { GameOverUI.SetActive(false); HUDUI.SetActive(true); // showHUD = false; // showOver = false; // GameObject.Destroy(GameObject.Find("World")); PlayerManager.GetInstance().InitPlayerInformation(); GamesManager.GetInstance().RestartStage(); // this.MakeRespawn(); }
//--- BOT MENU --- public void BotMenu_StartGameBtn() { string nickname = botNickname.text; if (!string.IsNullOrEmpty(nickname)) { PlayerNamesForGame.NicknameForBotGame = nickname; } GamesManager.LoadBotGame(); }
public GameUserInfo GetGameUserInfo() { GamesManager gm = new GamesManager(); int GameId = Convert.ToInt32(Request["GameId"]); int UserId = Convert.ToInt32(Request["UserId"]); int ServerId = Convert.ToInt32(Request["ServerId"]); GameUserInfo gui = gm.GetGameUserInfo(GameId, UserId, ServerId); return(gui); }
public void OnGet() { var manager = GamesManager.GetGamesManager(); NewGame = manager.GetGame(Request.Cookies["game-id"]); var playerId = Request.Cookies["player-id"]; Int32.TryParse(playerId, out var id); IsCreator = id == NewGame.Owner.Id ? true : false; }
//Called as soon and the scene containing this is done building. void Start() { //Create the join arean popup and set deactive to have ready later joinArenaPrefab = Instantiate(popUp, new Vector3(540, 960, 0), Quaternion.identity, parent.transform); joinArenaPrefab.SendMessage("deactivateLiveArena"); //Initialize the GamesMananger and the list to hold games this.gamesScript = GameObject.Find("SceneManager").GetComponent <GamesManager>() as GamesManager; this.games = new List <Games>(); //Call DB for active games. RequetActivGames(); }
public void OnPlayerSpawned(IPlayerSpawnedEvent e) { GamesManager.OnPlayerChanged(e.Game.Code, e.PlayerControl.PlayerInfo, PlayerAction.Joined); _players.TryAdd(e.ClientPlayer.Client.Id, new Player(e.ClientPlayer, this)); if (BotConnected) { _ = ChatManager.SendServerMessage(e.PlayerControl, $"Hi, {e.PlayerControl.PlayerInfo.PlayerName}, " + $"we're play by [add8e6ff]Discord [ffffffff]with [008080ff]AutometeUs!"); } CheckUpdate(e); }
public virtual void Die() { GamesManager.AddToScore(Score); GamesManager.AddToKillStreak(); int randomId = Random.Range(0, droppableItems.Count * 5); if (randomId < droppableItems.Count) { Instantiate(droppableItems[randomId], transform.position + new Vector3(0, 2, 0), Quaternion.identity); } Destroy(gameObject); }
private void CurrentDeckMenu_CreateDeckConfigDat() { XDocument doc = new XDocument( new XElement("root", new XElement("DeckID", 0) ) ); Directory.CreateDirectory(GamesManager.GetApplicationPath() + "/Configuration"); string configPath = GamesManager.GetApplicationPath() + "/Configuration/Configuration.xml"; File.WriteAllText(configPath, doc.ToString()); }
private void InitClass(MainWindow window) { Debug.WriteLine("Initialize View Model ..."); _view = window; // Save the window _timer = new GameTimer(); // Instantiate a new timer class _timer.GameTimerEvent += GameTimerEventHandler; // Set the timer event handler _games = new GamesManager(); // Instantiate a new game manager class _games.GamesManagerEvent += GamesManagerEventHandler; // Set the event handler PuzzleComplete = false; // Clear some flags GameInProgress = false; StartButtonState = StartButtonStateEnum.Disable; // Set the initial start button state to disabled EnableGameControls(false, false); // Disable the game controls and hide the grid _model = new GameModel(null); // Initialize the model with null LoadSettings(); // Load settings }
public void CheckUpdate(IGameEvent e = null) { if (!needForceUpdate) { return; } needForceUpdate = false; SyncPlayers(); foreach (var player in _players) { player.Value.TryWatchMe(); GamesManager.OnPlayerChanged(e.Game.Code, player.Value.ClientPlayer.Character.PlayerInfo, PlayerAction.ForceUpdated); } }
void Start() { popUp = Instantiate(popupprefab, new Vector3(540, 960, 0), Quaternion.identity, parent.transform); popUp.SendMessage("deactivatePopUp"); popUp.SendMessage("setPrefab", popUp); sessionPopUp = Instantiate(sessionNamePrefab, new Vector3(540, 960, 0), Quaternion.identity, parent.transform); sessionPopUp.SendMessage("deactivatePopUp"); sessionPopUp.SendMessage("setPrefab", sessionPopUp); this.gamesScript = GameObject.Find("SceneManager").GetComponent <GamesManager>() as GamesManager; this.friends = new List <Friends>(); this.friends = gamesScript.GetFriendsList(); StartCoroutine(WaitToDisplay(1)); }
static void Main(string[] args) { Console.WriteLine("启动程序"); CheckConfigPath(); ReadGameList(); ReadPlayList(); foreach (var item in playList) { Console.Write(string.Format("name:{0} ,time:{1} ,nextName:{2}\n", item.gameName, item.gameTime, item.nextGameName)); } server = GameServer.Instance; mgr = GamesManager.Instance; mgr.Init(playList); Console.ReadLine(); }
public void PlayCard() { RectTransform myRectTransform = GetComponent <RectTransform>(); if (CdField.childCount < 5) { transform.SetParent(CdField); TurnsManager.instance.EndPickPhase(myRectTransform); if (GamesManager.GetGameMode() == Enumerations.GameModes.Online && TurnsManager.instance.IsCurrentPlayerA()) { string staticId = myRectTransform.Find("CardStaticID").GetComponent <UnityEngine.UI.Text>().text; string serverMessage = "cardPlayed|" + staticId; ServerGameBehavior.SendMessage(serverMessage); } } }
//--- COOP MENU --- public void CoopMenu_StartGameBtn() { string nicknameA = coopNicknameA.text; string nicknameB = coopNicknameB.text; if (!string.IsNullOrEmpty(nicknameA)) { PlayerNamesForGame.NicknameForCoopGameA = nicknameA; } if (!string.IsNullOrEmpty(nicknameB)) { PlayerNamesForGame.NicknameForCoopGameB = nicknameB; } GamesManager.LoadCoopGame(); }