public virtual void Die() { GamesManager.AddToScore(Score); GamesManager.AddToKillStreak(); int randomId = Random.Range(0, droppableItems.Count * 5); if (randomId < droppableItems.Count) { Instantiate(droppableItems[randomId], transform.position + new Vector3(0, 2, 0), Quaternion.identity); } Destroy(gameObject); }