public GameObject mycam; // the shared scene camera /// <summary> /// @author Riyad K Rahman <br></br> /// when the game starts spawn the players /// </summary> private void Start() { launcher = GameObject.Find("Launcher").GetComponent <Launcher>(); gameMode = launcher.GetGameMode(); if (gameMode == 0) { gmclass.StartPVE(gameMode); } PwrUpSpawnclass.gameMode = gameMode; StartCoroutine(SpawnPlayer()); }