// Update is called once per frame void FixedUpdate() { if (thisCollider.IsTouching(player)) { if (!gameState.Safe()) { gameState.Dialogue(); gameState.SetInterlocutor(characterName); } } }
// Update is called once per frame void FixedUpdate() { if (thisCollider.IsTouching(player)) { if (!gameState.Safe()) { gameState.Dialogue(); gameState.SetInterlocutor(characterName); } } }