/// <summary>Snippet for GetGameServerConfigAsync</summary>
        public async Task GetGameServerConfigResourceNamesAsync()
        {
            // Snippet: GetGameServerConfigAsync(GameServerConfigName, CallSettings)
            // Additional: GetGameServerConfigAsync(GameServerConfigName, CancellationToken)
            // Create client
            GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();

            // Initialize request argument(s)
            GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
            // Make the request
            GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name);

            // End snippet
        }
        /// <summary>Snippet for GetGameServerConfigAsync</summary>
        public async Task GetGameServerConfigAsync()
        {
            // Snippet: GetGameServerConfigAsync(string, CallSettings)
            // Additional: GetGameServerConfigAsync(string, CancellationToken)
            // Create client
            GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();

            // Initialize request argument(s)
            string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
            // Make the request
            GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name);

            // End snippet
        }