/// <summary>Snippet for CreateGameServerConfigAsync</summary>
        public async Task CreateGameServerConfigResourceNamesAsync()
        {
            // Snippet: CreateGameServerConfigAsync(GameServerDeploymentName, GameServerConfig, CallSettings)
            // Additional: CreateGameServerConfigAsync(GameServerDeploymentName, GameServerConfig, CancellationToken)
            // Create client
            GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();

            // Initialize request argument(s)
            GameServerDeploymentName parent           = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
            GameServerConfig         gameServerConfig = new GameServerConfig();
            // Make the request
            Operation <GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(parent, gameServerConfig);

            // Poll until the returned long-running operation is complete
            Operation <GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

            // Retrieve the operation result
            GameServerConfig result = completedResponse.Result;

            // Or get the name of the operation
            string operationName = response.Name;
            // This name can be stored, then the long-running operation retrieved later by name
            Operation <GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);

            // Check if the retrieved long-running operation has completed
            if (retrievedResponse.IsCompleted)
            {
                // If it has completed, then access the result
                GameServerConfig retrievedResult = retrievedResponse.Result;
            }
            // End snippet
        }