/// <summary>Snippet for GetGameServerConfigAsync</summary> public async Task GetGameServerConfigResourceNamesAsync() { // Snippet: GetGameServerConfigAsync(GameServerConfigName, CallSettings) // Additional: GetGameServerConfigAsync(GameServerConfigName, CancellationToken) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync(); // Initialize request argument(s) GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"); // Make the request GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name); // End snippet }
/// <summary>Snippet for GetGameServerConfigAsync</summary> public async Task GetGameServerConfigAsync() { // Snippet: GetGameServerConfigAsync(string, CallSettings) // Additional: GetGameServerConfigAsync(string, CancellationToken) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync(); // Initialize request argument(s) string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]"; // Make the request GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name); // End snippet }