private void OnMoveUpComplete_event() { upgradeInside_window_Obj.SetActive(false); depositForm_Obj.gameObject.SetActiveRecursively(false); withdrawalForm_Obj.gameObject.SetActiveRecursively(false); transactionForm_Obj.gameObject.SetActiveRecursively(false); donationForm_group.SetActiveRecursively(false); passbook_group.SetActiveRecursively(false); availabelMoneyBillboard_Obj.SetActive(false); currentGameStatus = GameSceneStatus.none; if(MainMenu._HasNewGameEvent == false) shadowPlane_Obj.gameObject.active = false; }
private void OnMoveDownComplete_event() { shadowPlane_Obj.active = true; if(upgradeInside_window_Obj.activeSelf) { currentGameStatus = GameSceneStatus.ShowUpgradeInside; availabelMoneyBillboard_Obj.gameObject.SetActive(true); this.ManageAvailabelMoneyBillBoard(); // upgradeInsideManager.ReInitializeData(); } if(MainMenu._HasNewGameEvent) { upgradeInside_window_Obj.transform.position += Vector3.forward * 15; this.CreateBuyUpgradeShopTutorEvent(); } }
private void ActiveWithdrawalForm() { withdrawalForm_Obj.gameObject.SetActiveRecursively(true); transactionForm_Obj.gameObject.SetActiveRecursively(true); iTween.MoveTo(withdrawalForm_Obj.gameObject, moveDown_Transaction_Hash); iTween.MoveTo(transactionForm_Obj.gameObject, moveDown_Transaction_Hash); audioEffect.PlayOnecWithOutStop(audioEffect.calc_clip); currentGameStatus = GameSceneStatus.ShowWithdrawalForm; }
private void ActivePassbookForm() { passbook_group.SetActiveRecursively(true); iTween.MoveTo(passbook_group, moveDown_Transaction_Hash); audioEffect.PlayOnecWithOutStop(audioEffect.calc_clip); currentGameStatus = GameSceneStatus.ShowPassbook; passbookAccountName_textmesh.text = Mz_StorageManage.Username; passbookAccountName_textmesh.Commit (); passbookAccountBalance_textmesh.text = Mz_StorageManage.AccountBalance.ToString(); passbookAccountBalance_textmesh.Commit(); }
private void ActiveDonationForm() { donationForm_group.SetActiveRecursively(true); donationManager.ReInitializeData(); iTween.MoveTo(donationForm_group, moveDown_Transaction_Hash); audioEffect.PlayOnecWithOutStop(audioEffect.calc_clip); currentGameStatus = GameSceneStatus.ShowDonationForm; }
private void ActiveDepositForm() { depositForm_Obj.gameObject.SetActiveRecursively(true); transactionForm_Obj.gameObject.SetActiveRecursively(true); iTween.MoveTo(depositForm_Obj.gameObject, moveDown_Transaction_Hash); iTween.MoveTo(transactionForm_Obj.gameObject, moveDown_Transaction_Hash); audioEffect.PlayOnecWithOutStop(audioEffect.calc_clip); currentGameStatus = GameSceneStatus.ShowDepositForm; if(MainMenu._HasNewGameEvent) { this.CreateDepositMoneyTutorEvent(); } }