예제 #1
0
    private void OnMoveUpComplete_event()
    {
        upgradeInside_window_Obj.SetActive(false);
        depositForm_Obj.gameObject.SetActiveRecursively(false);
        withdrawalForm_Obj.gameObject.SetActiveRecursively(false);
        transactionForm_Obj.gameObject.SetActiveRecursively(false);
        donationForm_group.SetActiveRecursively(false);
        passbook_group.SetActiveRecursively(false);
        availabelMoneyBillboard_Obj.SetActive(false);

        currentGameStatus = GameSceneStatus.none;

        if(MainMenu._HasNewGameEvent == false)
            shadowPlane_Obj.gameObject.active = false;
    }
예제 #2
0
    private void OnMoveDownComplete_event()
    {
        shadowPlane_Obj.active = true;
        if(upgradeInside_window_Obj.activeSelf) {
            currentGameStatus = GameSceneStatus.ShowUpgradeInside;

            availabelMoneyBillboard_Obj.gameObject.SetActive(true);
            this.ManageAvailabelMoneyBillBoard();

        //            upgradeInsideManager.ReInitializeData();
        }

        if(MainMenu._HasNewGameEvent) {
            upgradeInside_window_Obj.transform.position += Vector3.forward * 15;
            this.CreateBuyUpgradeShopTutorEvent();
        }
    }
예제 #3
0
    private void ActiveWithdrawalForm()
    {
        withdrawalForm_Obj.gameObject.SetActiveRecursively(true);
        transactionForm_Obj.gameObject.SetActiveRecursively(true);
        iTween.MoveTo(withdrawalForm_Obj.gameObject, moveDown_Transaction_Hash);
        iTween.MoveTo(transactionForm_Obj.gameObject, moveDown_Transaction_Hash);

        audioEffect.PlayOnecWithOutStop(audioEffect.calc_clip);

        currentGameStatus = GameSceneStatus.ShowWithdrawalForm;
    }
예제 #4
0
    private void ActivePassbookForm()
    {
        passbook_group.SetActiveRecursively(true);
        iTween.MoveTo(passbook_group, moveDown_Transaction_Hash);

        audioEffect.PlayOnecWithOutStop(audioEffect.calc_clip);

        currentGameStatus = GameSceneStatus.ShowPassbook;

        passbookAccountName_textmesh.text = Mz_StorageManage.Username;
        passbookAccountName_textmesh.Commit ();
        passbookAccountBalance_textmesh.text = Mz_StorageManage.AccountBalance.ToString();
        passbookAccountBalance_textmesh.Commit();
    }
예제 #5
0
    private void ActiveDonationForm()
    {
        donationForm_group.SetActiveRecursively(true);
        donationManager.ReInitializeData();
        iTween.MoveTo(donationForm_group, moveDown_Transaction_Hash);

        audioEffect.PlayOnecWithOutStop(audioEffect.calc_clip);

        currentGameStatus = GameSceneStatus.ShowDonationForm;
    }
예제 #6
0
    private void ActiveDepositForm()
    {
        depositForm_Obj.gameObject.SetActiveRecursively(true);
        transactionForm_Obj.gameObject.SetActiveRecursively(true);
        iTween.MoveTo(depositForm_Obj.gameObject, moveDown_Transaction_Hash);
        iTween.MoveTo(transactionForm_Obj.gameObject, moveDown_Transaction_Hash);

        audioEffect.PlayOnecWithOutStop(audioEffect.calc_clip);

        currentGameStatus = GameSceneStatus.ShowDepositForm;

        if(MainMenu._HasNewGameEvent) {
            this.CreateDepositMoneyTutorEvent();
        }
    }