// Use this for initialization void Start() { //time.timescale=1; GameParams.SetScore(0); _NextScene = ""; moveBall.ClearBallCount(); /* for (int i = 0; i < TekiCount; i++){ * Instantiate(prefTeki); * } * for (int i = 0; i < ItemCount; i++){ * Instantiate(prefItem); * }*/ }
private void Landing(string infoText, int score) { gm.GetGUI().infoDrop.SetActive(true); gm.GetGUI().drop.text = infoText; gm.GetGUI().valDrop.text = "+" + score.ToString(); Debug.Log(infoText + " : " + score.ToString()); GameParams.AddScore(score); GameParams.AddLastScore(score); GameParams.SetScore(GameParams.GetScore() * curValFlip); GameParams.SetLastScore(GameParams.GetScore()); am.PlayLanding(); curValFlip = 0; StartCoroutine(HideInfoDrop(1f)); _backFlip = false; }
// Use this for initialization void Start() { Time.timeScale = 1; GameParams.SetScore(0); _nextScene = ""; MoveBALL.clearBallCount(); /*//アイテム * for (int s = 0; s < ItemCount; s++) { * Instantiate (prefItem); * } * * //敵の出現 * for (int i = 0; i < TekiCount; i++) { * Instantiate (prefTeki); * }*/ }
// Use this for initialization void Start() { Time.timeScale = 1f; GameParams.SetScore(0); _nextScene = ""; MoveBall.ClearBallCount(); _instance = this; /* * // 敵を出現 * for (int i = 0; i < TekiCount; i++) { * Instantiate (prefTeki); * } * // アイテムを出現 * for (int i = 0; i < ItemCount; i++) { * Instantiate (prefItem); * } */ }
public void Game() { fading.GetComponent <Animation>().Play("Fading"); Time.timeScale = 1; stateGame = "game"; spawn.GenerationLevel(); GameParams.SetScore(0); GameParams.SetLastScore(0); GUI.menuP.SetActive(false); GUI.storeP.SetActive(false); GUI.infoLastScore.SetActive(false); GUI.score.gameObject.SetActive(true); GUI.coinsObj.SetActive(true); GUI.pause.gameObject.SetActive(true); controller.SetActive(true); audioManager.PlayClick(); isPause = false; audioManager.PlayGamePlay(); car.SetActive(true); InitGame(); }
// Use this for initialization void Start() { Time.timeScale = 1f; GameParams.SetScore(0); _nextScene = ""; MoveBall.ClearBallCount(); _instance = this; /* * // 敵を出現 * for (int i = 0; i < TekiCount; i++) { * Instantiate (prefTeki); * } * // アイテムを出現 * for (int i = 0; i < ItemCount; i++) { * Instantiate (prefItem); * } */ // 変数にコンポーネント格納 sound01 = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { GameParams.SetScore(0); }
void Start() { SE = gameObject.GetComponents <AudioSource> (); GameParams.SetScore(0); //PlaySE (5); Play On AwakeでやっているからOK。 }