private void Landing(string infoText, int score) { gm.GetGUI().infoDrop.SetActive(true); gm.GetGUI().drop.text = infoText; gm.GetGUI().valDrop.text = "+" + score.ToString(); Debug.Log(infoText + " : " + score.ToString()); GameParams.AddScore(score); GameParams.AddLastScore(score); GameParams.SetScore(GameParams.GetScore() * curValFlip); GameParams.SetLastScore(GameParams.GetScore()); am.PlayLanding(); curValFlip = 0; StartCoroutine(HideInfoDrop(1f)); _backFlip = false; }
public void Game() { fading.GetComponent <Animation>().Play("Fading"); Time.timeScale = 1; stateGame = "game"; spawn.GenerationLevel(); GameParams.SetScore(0); GameParams.SetLastScore(0); GUI.menuP.SetActive(false); GUI.storeP.SetActive(false); GUI.infoLastScore.SetActive(false); GUI.score.gameObject.SetActive(true); GUI.coinsObj.SetActive(true); GUI.pause.gameObject.SetActive(true); controller.SetActive(true); audioManager.PlayClick(); isPause = false; audioManager.PlayGamePlay(); car.SetActive(true); InitGame(); }