void Awake() { // установка дефолтных значений GameParams.GetMapsNames(); GameParams.GameMode = GameModes.Sandbox; GameParams.CameraState = CameraStates.Normal; GameParams.MapType = MapTypes.Generation; GameParams.GamePlayState = GamePlayState.Menu; GameParams.MapScale = 1.0f; GameParams.Seed = 1.0f; GameParams.MapId = 0; GameParams.Width = GameConstants.MinWidth; GameParams.Height = GameConstants.MaxHeight; GameParams.Length = GameConstants.MinLength; }