Esempio n. 1
0
    //指定位置添加敌人  //添加完毕手动处理finish开关
    public void addEnemy(int i, Vector2 pos, bool finish)
    {
        GameObject go = Instantiate(gameManager.instance.enmeyList[i], pos, Quaternion.identity);

        list.Add(go);
        this.finish = finish;
        switch (i)
        {
        case 6: gamePanel.showBOSSSlider(go.GetComponent <Enemy>(), 1); break;

        case 7: gamePanel.showBOSSSlider(go.GetComponent <Enemy>(), 2); break;

        case 8: gamePanel.showBOSSSlider(go.GetComponent <Enemy>(), 3); break;

        case 9: gamePanel.showBOSSSlider(go.GetComponent <Enemy>(), 4); break;

        case 10: gamePanel.showBOSSSlider(go.GetComponent <Enemy>(), 5); break;

        default: break;
        }
    }