//指定位置添加敌人 //添加完毕手动处理finish开关 public void addEnemy(int i, Vector2 pos, bool finish) { GameObject go = Instantiate(gameManager.instance.enmeyList[i], pos, Quaternion.identity); list.Add(go); this.finish = finish; switch (i) { case 6: gamePanel.showBOSSSlider(go.GetComponent <Enemy>(), 1); break; case 7: gamePanel.showBOSSSlider(go.GetComponent <Enemy>(), 2); break; case 8: gamePanel.showBOSSSlider(go.GetComponent <Enemy>(), 3); break; case 9: gamePanel.showBOSSSlider(go.GetComponent <Enemy>(), 4); break; case 10: gamePanel.showBOSSSlider(go.GetComponent <Enemy>(), 5); break; default: break; } }