Esempio n. 1
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 // Use this for initialization
 void Start()
 {
     animator     = GetComponent <Animator>();
     _rigidbody   = GetComponent <Rigidbody2D>();
     _collider    = GetComponent <CapsuleCollider2D>();
     An           = GetComponentInChildren <SpriteRenderer>().gameObject;
     gamePanel    = gameManager.instance.getGamePanel().GetComponent <GamePanelManager>();
     player       = gamePanel.player;
     playerScript = player.GetComponent <Player>();
 }
Esempio n. 2
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 void Start()
 {
     gamePanel = gameManager.instance.getGamePanel().GetComponent <GamePanelManager>();
     gameManager.instance.beBlack(1);
     BattleManager.instance.setGamePanel(gamePanel);
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     gamePanelManager = this.gameObject.GetComponentInParent <GamePanelManager>();
 }
Esempio n. 4
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 void Start()
 {
     spriteRender = GetComponent <SpriteRenderer>();
     gamePanel    = gameManager.instance.getGamePanel().GetComponent <GamePanelManager>();
     player       = gamePanel.player.GetComponent <Player>();
 }
Esempio n. 5
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 //===========================需要在场景管理器用到的方法======================
 public void setGamePanel(GamePanelManager gamePanel)
 {
     this.gamePanel = gamePanel;
     player         = gamePanel.player.GetComponent <Player>();
 }
Esempio n. 6
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 void Start()
 {
     gamePanel = gameManager.instance.getGamePanel().GetComponent <GamePanelManager>();
     gamePanel.showBattleBtn(player.gameObject);
     BattleManager.instance.setGamePanel(gamePanel);
 }
Esempio n. 7
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 void Start()
 {
     gamePanel = gameManager.instance.getGamePanel().GetComponent <GamePanelManager>();
 }