// Use this for initialization void Start() { animator = GetComponent <Animator>(); _rigidbody = GetComponent <Rigidbody2D>(); _collider = GetComponent <CapsuleCollider2D>(); An = GetComponentInChildren <SpriteRenderer>().gameObject; gamePanel = gameManager.instance.getGamePanel().GetComponent <GamePanelManager>(); player = gamePanel.player; playerScript = player.GetComponent <Player>(); }
void Start() { gamePanel = gameManager.instance.getGamePanel().GetComponent <GamePanelManager>(); gameManager.instance.beBlack(1); BattleManager.instance.setGamePanel(gamePanel); }
// Use this for initialization void Start() { gamePanelManager = this.gameObject.GetComponentInParent <GamePanelManager>(); }
void Start() { spriteRender = GetComponent <SpriteRenderer>(); gamePanel = gameManager.instance.getGamePanel().GetComponent <GamePanelManager>(); player = gamePanel.player.GetComponent <Player>(); }
//===========================需要在场景管理器用到的方法====================== public void setGamePanel(GamePanelManager gamePanel) { this.gamePanel = gamePanel; player = gamePanel.player.GetComponent <Player>(); }
void Start() { gamePanel = gameManager.instance.getGamePanel().GetComponent <GamePanelManager>(); gamePanel.showBattleBtn(player.gameObject); BattleManager.instance.setGamePanel(gamePanel); }
void Start() { gamePanel = gameManager.instance.getGamePanel().GetComponent <GamePanelManager>(); }