void ComputingOfModeling() { gModel.DeleteInvalidObjects(); gModel.ComputingOfActionsBeforeIntract(timeInterval); gModel.ComputingOfInteractions(timeInterval); gModel.ComputingOfActionsAfterIntract(timeInterval); gModel.phModel.ComputingOfActions(timeInterval); gModel.phModel.ComputingOfInteractions(timeInterval); gModel.phModel.ComputingOfMoving(timeInterval); gModel.ComputingOfActionsAfterPhisic(timeInterval); gModel.AddNewObjects(); }