void CreateBattleView() { UIManager.Instance.ReleaseAllUIOfCurrentUnityScene(); UIManager.Instance.ShowUI(UIDef.UIBattlePanel); GameObject prefab = Resources.Load <GameObject>("GameInput"); GameObject go = GameObject.Instantiate(prefab); go.name = "GameInput"; GameInput.DisableInput(); go = new GameObject("BattleView"); go.AddComponent <BattleView>(); }