public void ChangeMainButton(string buttonName, KeyCode newKey) { if (IsButtonReserved(newKey)) { return; } GameInput.ChangeButtonMainKey(buttonName, newKey); isChangingMain = false; changingButton = buttonName; OnChangingButtonFinished?.Invoke(); }
public void ChangeMainButton(string buttonName, KeyCode newKey) { if (IsButtonReserved(newKey)) { return; } GameInput.ChangeButtonMainKey(buttonName, newKey); isChangingMain = false; changingButton = buttonName; OnChangingButtonFinished?.Invoke(); }