Esempio n. 1
0
    public override void Update()
    {
        if (enteredTrigger)
        {
            if (isNearFriend)
            {
                helpDelayCounter += Time.deltaTime;
                if (helpDelayCounter >= helpDelay)
                {
                    playerAnimator.SetBool("isHelping", true);
                    portalGun.EnableBeam(true);

                    //Light friend color
                    lightTimer += 0.1f * Time.deltaTime;
                    Color newColor = Color.Lerp(Color.white * 0f, Color.white, lightTimer);
                    friendMaterial.SetColor("_EmissionColor", newColor);

                    if (Utils.ColorEquals(Color.white, newColor))
                    {
                        GameState.Next();
                        return;
                    }
                }
            }
            else
            {
                //Walk towards the friend
                Vector3 targetDir = friend.transform.position - player.transform.position;
                targetDir.y = 0f;
                targetDir   = Quaternion.Euler(0f, -25f, 0f) * targetDir;
                if (targetDir.magnitude > 1.5f)
                {
                    float   step   = 50f * Time.deltaTime;
                    Vector3 newDir = Vector3.RotateTowards(player.transform.forward, targetDir, step, 0.0f);
                    GameInput.cameraEulerAngles = Quaternion.LookRotation(newDir).eulerAngles;
                    GameInput.vertical          = 1f;
                    GameInput.cameraForward     = newDir;
                }
                else
                {
                    GameInput.SimulateInput(false);
                    GameInput.CaptureInput(true);
                    isNearFriend = true;
                    playerAnimator.SetTrigger("startKneeling");
                    GameManager.GetArtifact().GetComponent <AudioSource>().PlayDelayed(helpDelay);
                }
            }
        }
    }
Esempio n. 2
0
    public override void Update()
    {
        if (enteredTrigger)
        {
            float elapsed = Time.time - startTime;
            if (isNearSage && elapsed >= talkDuration)
            {
                if (elapsed >= talkDuration + pointDuration)
                {
                    GameState.Next();
                    return;
                }

                //Update sage
                sage.transform.rotation = Quaternion.RotateTowards(sage.transform.rotation, sageTargetRotation, 250f * Time.deltaTime);
                if (!isPointing)
                {
                    sage.GetComponent <Animator>().SetTrigger("isPointing");
                    isPointing = true;
                }
            }

            //Walk towards the sage
            Vector3 targetDir = sage.transform.position - player.transform.position;
            targetDir.y = 0f;
            if (targetDir.magnitude > 1.5f)
            {
                float   step   = 50f * Time.deltaTime;
                Vector3 newDir = Vector3.RotateTowards(player.transform.forward, targetDir, step, 0.0f);
                GameInput.cameraEulerAngles = Quaternion.LookRotation(newDir).eulerAngles;
                GameInput.vertical          = 1f;
                GameInput.cameraForward     = newDir;
            }
            else
            {
                GameInput.SimulateInput(false);
                GameInput.CaptureInput(true);
                isNearSage = true;
                if (startTime < 0)
                {
                    startTime = Time.time;
                    player.GetComponent <Animator>().SetTrigger("isYelling");
                    player.GetComponent <PlayerSound>().YellingSound();
                }
            }
        }
    }
Esempio n. 3
0
 public override State Next()
 {
     if (!enteredTrigger)
     {
         OnFriendTrigger();
         return(this);
     }
     else
     {
         playerAnimator.SetTrigger("stopKneeling");
         playerAnimator.SetBool("isHelping", false);
         GameInput.SimulateInput(false);
         GameInput.CaptureInput(false);
         portalGun.EnableBeam(false);
         SceneManager.LoadScene(MenuManager.MENU_SCENE_INDEX);
         return(new NullState());
     }
 }
Esempio n. 4
0
    public IEnumerator FreeInput()
    {
        yield return(new WaitForSeconds(fadeTime));

        GameInput.CaptureInput(false);
    }
Esempio n. 5
0
 public override State Next()
 {
     GameInput.CaptureInput(false);
     return(new SageState());
 }