static public int RemoveAll(IntPtr l)
 {
     try {
         GameFramework.AttrCalc.AttrExpressionList self = (GameFramework.AttrCalc.AttrExpressionList)checkSelf(l);
         System.Predicate <GameFramework.AttrCalc.IAttrExpression> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         var ret = self.RemoveAll(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }