static public int AddRange(IntPtr l)
 {
     try {
         GameFramework.AttrCalc.AttrExpressionList self = (GameFramework.AttrCalc.AttrExpressionList)checkSelf(l);
         System.Collections.Generic.IEnumerable <GameFramework.AttrCalc.IAttrExpression> a1;
         checkType(l, 2, out a1);
         self.AddRange(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }