static public int FindLastIndex(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             GameFramework.AttrCalc.AttrExpressionList self = (GameFramework.AttrCalc.AttrExpressionList)checkSelf(l);
             System.Predicate <GameFramework.AttrCalc.IAttrExpression> a1;
             LuaDelegation.checkDelegate(l, 2, out a1);
             var ret = self.FindLastIndex(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 3)
         {
             GameFramework.AttrCalc.AttrExpressionList self = (GameFramework.AttrCalc.AttrExpressionList)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Predicate <GameFramework.AttrCalc.IAttrExpression> a2;
             LuaDelegation.checkDelegate(l, 3, out a2);
             var ret = self.FindLastIndex(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 4)
         {
             GameFramework.AttrCalc.AttrExpressionList self = (GameFramework.AttrCalc.AttrExpressionList)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Predicate <GameFramework.AttrCalc.IAttrExpression> a3;
             LuaDelegation.checkDelegate(l, 4, out a3);
             var ret = self.FindLastIndex(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }