TypeToStep() public method

public TypeToStep ( GameEventType, t ) : EventStep,
t GameEventType,
return EventStep,
Esempio n. 1
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    public EventStep GetCopy(GameEvent gameEvent)
    {
        EventStep s = gameEvent.TypeToStep(this.type);

        s.scroll = this.scroll;
        s.fold = this.fold;
        s.next = this.next;
        s.nextFail = this.nextFail;
        s.stepEnabled = this.stepEnabled;

        s.time = this.time;
        s.intensity = this.intensity;
        s.speed = this.speed;
        s.volume = this.volume;
        s.float1 = this.float1;
        s.float2 = this.float2;
        s.float3 = this.float3;
        s.float4 = this.float4;
        s.float5 = this.float5;
        s.float6 = this.float6;
        s.float7 = this.float7;
        s.float8 = this.float8;

        s.actorID = this.actorID;
        s.posID = this.posID;
        s.spawnID = this.spawnID;
        s.min = this.min;
        s.max = this.max;
        s.itemID = this.itemID;
        s.weaponID = this.weaponID;
        s.armorID = this.armorID;
        s.number = this.number;
        s.characterID = this.characterID;
        s.waypointID = this.waypointID;
        s.prefabID = this.prefabID;
        s.skillID = this.skillID;
        s.audioID = this.audioID;
        s.formulaID = this.formulaID;
        s.musicID = this.musicID;

        s.wait = this.wait;
        s.useDefault = this.useDefault;
        s.useDefault2 = this.useDefault2;
        s.show = this.show;
        s.show2 = this.show2;
        s.show3 = this.show3;
        s.show4 = this.show4;
        s.show5 = this.show5;
        s.show6 = this.show6;
        s.show7 = this.show7;
        s.showShadow = this.showShadow;
        s.controller = this.controller;

        s.interpolate = this.interpolate;
        s.playMode = this.playMode;
        s.queueMode = this.queueMode;
        s.statusOrigin = this.statusOrigin;
        s.audioRolloffMode = this.audioRolloffMode;
        s.playType = this.playType;

        s.rect = this.rect;
        s.rect2 = this.rect2;
        s.v2 = this.v2;
        s.v3 = this.v3;
        s.v3_2 = this.v3_2;
        s.v4 = this.v4;
        s.v4_2 = this.v4_2;

        s.choiceNext = new int[this.choiceNext.Length];
        System.Array.Copy(this.choiceNext, s.choiceNext, this.choiceNext.Length);
        s.choice = new ArrayList();
        for(int i=0; i<this.choice.Count; i++)
        {
            string[] str = this.choice[i] as string[];
            string[] newStr = new string[str.Length];
            System.Array.Copy(str, newStr, str.Length);
            s.choice.Add(newStr);
        }

        s.message = new string[this.message.Length];
        System.Array.Copy(this.message, s.message, this.message.Length);
        s.scene = this.scene;
        s.key = this.key;
        s.value = this.value;
        s.effect = new SkillEffect[this.effect.Length];
        System.Array.Copy(this.effect, s.effect, this.effect.Length);

        s.simpleOperator = this.simpleOperator;
        s.valueCheck = this.valueCheck;

        s.pathToChild = this.pathToChild;

        s.addItem = new bool[this.addItem.Length];
        System.Array.Copy(this.addItem, s.addItem, this.addItem.Length);
        s.itemChoiceType = new ItemDropType[this.itemChoiceType.Length];
        System.Array.Copy(this.itemChoiceType, s.itemChoiceType, this.itemChoiceType.Length);
        s.itemChoice = new int[this.itemChoice.Length];
        System.Array.Copy(this.itemChoice, s.itemChoice, this.itemChoice.Length);
        s.itemChoiceQuantity = new int[this.itemChoiceQuantity.Length];
        System.Array.Copy(this.itemChoiceQuantity, s.itemChoiceQuantity, this.itemChoiceQuantity.Length);

        return s;
    }