//bool decisionMade;
    public void AssignEvent(GameEvent newEvent, MapRegion eventRegion, List<PartyMember> movedMembers)
    {
        GameEventManager.mainEventManager.drawingEvent=true;
        currentTeamRegion=eventRegion;
        teamList=movedMembers;
        assignedEvent=newEvent;
        descriptionText.text=newEvent.GetDescription(currentTeamRegion,teamList);
        //decisionMade=false;

        List<EventChoice> choices=newEvent.GetChoices(currentTeamRegion,teamList);
        if (choices!=null)
        {
            foreach (EventChoice choice in choices)
            {
                Button newButton=Instantiate(decisionButtonPrefab);
                newButton.transform.SetParent(transform.FindChild("Event Panel").FindChild("Decision Group"),false);
                //this is required, otherwise lambda listener only captures the last choice iteration
                newButton.GetComponentInChildren<Text>().text=choice.choiceTxt;
                newButton.interactable=!choice.grayedOut;
                newButton.onClick.AddListener(()=>ResolveChoice(newButton.GetComponentInChildren<Text>().text));
            }
        }
        else
        {
            //Create exit button
            Button newButton=Instantiate(decisionButtonPrefab);
            newButton.transform.SetParent(transform.FindChild("Event Panel").FindChild("Decision Group"),false);
            newButton.GetComponentInChildren<Text>().text="Close";
            newButton.onClick.AddListener(CloseChoiceScreen);
        }
    }