Esempio n. 1
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 public StoryNode(GameEnums.AnimalCharcter theAnimal, GameEnums.StoryObjects objectInHand)
 {
     Next_giveto   = null;
     Prex_OwedToMe = null;
     TheAnimal     = theAnimal;
     ObjectInHand  = objectInHand;
 }
Esempio n. 2
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 public StoryNode()
 {
     Next_giveto   = null;
     Prex_OwedToMe = null;
     TheAnimal     = GameEnums.AnimalCharcter.Alligator;
     ObjectInHand  = GameEnums.StoryObjects.Ball;
 }
Esempio n. 3
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 public StoryPacket(int argMyFloor, GameEnums.AnimalCharcter argMyFloorAnimalCharacter, GameEnums.StoryObjects argMyObjNeeded, int argTheirFloor, GameEnums.AnimalCharcter argRecipientFloorAnimalCharacter, GameEnums.StoryObjects argRecipientObj, int argFloorWhereMystuffis, GameEnums.AnimalCharcter argAnimalWhoHasMyStuffs)
 {
     AnimalCharcterFloorNumber         = argMyFloor;
     FloorAnimalCharacter              = argMyFloorAnimalCharacter;
     ObjectNeededByFloorAnimal         = argMyObjNeeded;
     RecipentAnimalCharcterFloorNumber = argTheirFloor;
     RecipientFloorAnimalCharacter     = argRecipientFloorAnimalCharacter;
     ObjectToSendToRecipient           = argRecipientObj;
     FloofOfAnimalWhoHasWhatINeed      = argFloorWhereMystuffis;
     WhoHasMyStuff = argAnimalWhoHasMyStuffs;
 }