public StoryNode(GameEnums.AnimalCharcter theAnimal, GameEnums.StoryObjects objectInHand) { Next_giveto = null; Prex_OwedToMe = null; TheAnimal = theAnimal; ObjectInHand = objectInHand; }
public StoryNode() { Next_giveto = null; Prex_OwedToMe = null; TheAnimal = GameEnums.AnimalCharcter.Alligator; ObjectInHand = GameEnums.StoryObjects.Ball; }
public StoryPacket(int argMyFloor, GameEnums.AnimalCharcter argMyFloorAnimalCharacter, GameEnums.StoryObjects argMyObjNeeded, int argTheirFloor, GameEnums.AnimalCharcter argRecipientFloorAnimalCharacter, GameEnums.StoryObjects argRecipientObj, int argFloorWhereMystuffis, GameEnums.AnimalCharcter argAnimalWhoHasMyStuffs) { AnimalCharcterFloorNumber = argMyFloor; FloorAnimalCharacter = argMyFloorAnimalCharacter; ObjectNeededByFloorAnimal = argMyObjNeeded; RecipentAnimalCharcterFloorNumber = argTheirFloor; RecipientFloorAnimalCharacter = argRecipientFloorAnimalCharacter; ObjectToSendToRecipient = argRecipientObj; FloofOfAnimalWhoHasWhatINeed = argFloorWhereMystuffis; WhoHasMyStuff = argAnimalWhoHasMyStuffs; }