public UnityViewService(Contexts contexts) { context = contexts.game; gameEntity = context.CreateEntity(); gameEntity.AddAssetListener(this); //创建所有view的根目录 if (viewObjectRoot == null) { GameObject go = null; go = GameObject.Find("Game"); if (go == null) { go = new GameObject("Game"); } viewObjectRoot = go.transform; GameObject.DontDestroyOnLoad(viewObjectRoot); } }