public void Initialize() { GameEntity inGameMenu = _gameContext.CreateEntity(); inGameMenu.AddResource("InGameMenu"); inGameMenu.AddActiveUI(true); GameEntity pauseMenu = _gameContext.CreateEntity(); pauseMenu.AddResource("PauseMenu"); pauseMenu.AddActiveUI(false); GameEntity gameOverMenu = _gameContext.CreateEntity(); gameOverMenu.AddResource("GameOverMenu"); gameOverMenu.AddActiveUI(false); }