public void Initialize()
    {
        GameEntity inGameMenu = _gameContext.CreateEntity();

        inGameMenu.AddResource("InGameMenu");
        inGameMenu.AddActiveUI(true);

        GameEntity pauseMenu = _gameContext.CreateEntity();

        pauseMenu.AddResource("PauseMenu");
        pauseMenu.AddActiveUI(false);

        GameEntity gameOverMenu = _gameContext.CreateEntity();

        gameOverMenu.AddResource("GameOverMenu");
        gameOverMenu.AddActiveUI(false);
    }