public StateManager(GameEngine.Data.System system) : base(system) { m_gameStates = new Dictionary <EGameState, IGameState>(); SetGameState(EGameState.MAINMENU); }
public MainMenuState(GameEngine.Data.System system) : base(system) { _random = new Random(); }
public EditorState(GameEngine.Data.System system) : base(system) { }
public PauseState(GameEngine.Data.System system) : base(system) { }