Пример #1
0
        public StateManager(GameEngine.Data.System system)
            : base(system)
        {
            m_gameStates = new Dictionary <EGameState, IGameState>();

            SetGameState(EGameState.MAINMENU);
        }
Пример #2
0
 public MainMenuState(GameEngine.Data.System system)
     : base(system)
 {
     _random = new Random();
 }
Пример #3
0
 public EditorState(GameEngine.Data.System system)
     : base(system)
 {
 }
Пример #4
0
 public PauseState(GameEngine.Data.System system)
     : base(system)
 {
 }