Esempio n. 1
0
 internal void GameChangedEventHandler(object sender, GameChangedEventArgs e)
 {
     GameState = e.GameData.Status;
     if (GameState == GameData.GameStatus.ReadyToStart)
     {
         NewGame();
     }
 }
Esempio n. 2
0
    private void GameStatusChanged(GameData.GameStatus status)
    {
        switch (status)
        {
        case GameData.GameStatus.Joining:
            AddMessage("Joining", "Please wait...");
            break;

        default:
            RemoveMessage("Joining");
            break;
        }
    }