internal void GameChangedEventHandler(object sender, GameChangedEventArgs e) { GameState = e.GameData.Status; if (GameState == GameData.GameStatus.ReadyToStart) { NewGame(); } }
private void GameStatusChanged(GameData.GameStatus status) { switch (status) { case GameData.GameStatus.Joining: AddMessage("Joining", "Please wait..."); break; default: RemoveMessage("Joining"); break; } }