public void OnMasterSlide(float fVal) { GameAudioManager gc = GameInstance.Object.GetAudioManager(); GAssert.Assert(null != gc, "Unable to get Audio Manager"); gc.SetMasterVol(fVal); }
public void OnMasterSlide(float fVal) { GameAudioManager gc = GameInstance.Object.GetAudioManager(); GAssert.Assert(null != gc, "Unable to get Audio Manager"); gc.SetMasterVol(fVal); }