Esempio n. 1
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 public static void PlayAudio(string audioName)
 {
     if (audioName != null)
     {
         GameAudioManager.PlaySound(audioName, InterfaceManager.GetSoundEmitter());
     }
 }
Esempio n. 2
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 public void Start()
 {
     animation.stateChanged += OnCycleComplete;
     animation.TransitionTo(Reloading);
     GameAudioManager.PlaySound(AK.EVENTS.PLAY_FPH_HUNTINGRIFLE_RELOAD_OPENBOLT, GameManager.GetPlayerObject());
     step = ReloadStep.OpenBolt;
 }
Esempio n. 3
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    public static bool Prefix(Breath __instance)
    {
        bool suppress = (bool)AccessTools.Method(typeof(Breath), "ShouldSuppressBreathEffect").Invoke(__instance, new object[0]);

        if (suppress)
        {
            return(false);
        }

        HeavyBreathingState heavyBreathingState = GameManager.GetFatigueComponent().GetHeavyBreathingState();

        if (heavyBreathingState == HeavyBreathingState.Light)
        {
            GameAudioManager.PlaySound(AK.EVENTS.PLAY_VOBREATHELOWINTENSITYNOLOOP, GameManager.GetPlayerObject());
        }
        else if (heavyBreathingState == HeavyBreathingState.Medium)
        {
            GameAudioManager.PlaySound(AK.EVENTS.PLAY_VOBREATHMEDIUMINTENSITYNOLOOP, GameManager.GetPlayerObject());
        }
        else if (heavyBreathingState == HeavyBreathingState.Heavy)
        {
            GameAudioManager.PlaySound(AK.EVENTS.PLAY_VOBREATHHIGHINTENSITYNOLOOP, GameManager.GetPlayerObject());
        }
        return(false);
    }
Esempio n. 4
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        private static bool Prefix(IceFishingHole __instance, GameObject go, ref float ___m_ElapsedFishingTimeMinutes)
        {
            GearItem component = go.GetComponent <GearItem>();

            if (!component)
            {
                return(false);
            }
            component.gameObject.SetActive(true);
            component.m_CurrentHP = UnityEngine.Random.Range(0.9f * component.m_MaxHP, component.m_MaxHP);

            float myrol1  = FishingHoles.FishingHolesPoisson();
            float myrol2  = FishingHoles.FishingHolesPoisson(); //do it twice to widen the tail of the distribution
            float FISHmod = (myrol1 * myrol2 + 0.25f) / 1.25f;  //ensure mod is Non-zero

            float skillmod = GameManager.GetSkillIceFishing().GetFishWeightScale();

            Debug.Log("Fish mod:" + FISHmod + "skill mod:" + skillmod + " changing " + component.name + " weight from:" + component.m_WeightKG + " to:" + component.m_WeightKG * FISHmod * skillmod);

            component.m_WeightKG = component.m_WeightKG * FISHmod * skillmod;
            float length = Mathf.Pow(component.m_WeightKG, 0.3333f);

            float lengthfactor = 1f;

            if (component.name == "GEAR_RawLakeWhiteFish")
            {
                lengthfactor = 0.8f;
            }
            if (component.name == "GEAR_RawSmallMouthBass")
            {
                lengthfactor = 0.9f;
            }
            if (component.name == "GEAR_RawRainbowTrout")
            {
                lengthfactor = 0.8f;
            }
            if (component.name == "GEAR_RawCohoSalmon")
            {
                lengthfactor = 0.74f;
            }

            component.gameObject.transform.localScale *= length * lengthfactor;

            component.m_FoodItem.m_CaloriesTotal     *= FISHmod * skillmod;
            component.m_FoodItem.m_CaloriesRemaining *= FISHmod * skillmod;


            GameManager.GetPlayerManagerComponent().EnterInspectGearModeFromFishingHole(component, __instance);

            InterfaceManager.m_Panel_GenericProgressBar.Pause();
            GameAudioManager.PlaySound(EVENTS.PAUSE_SEARCHCONTAINER, GameManager.GetPlayerObject());
            StatsManager.IncrementValue(StatID.FishCaught, component.GetItemWeightKG());
            GameManager.GetAchievementManagerComponent().CaughtFish(component);

            component.MarkAsHarvested();
            return(false);
        }
Esempio n. 5
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 internal static void Postfix()
 {
     //If P has been pressed
     if (InputManager.GetKeyDown(InputManager.m_CurrentContext, UnityEngine.KeyCode.P))
     {
         //Play the sound
         GameAudioManager.PlaySound(SOUND_NAME, InterfaceManager.GetSoundEmitter());
     }
 }
Esempio n. 6
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        internal static void FeedFire(Panel_FeedFire __instance)
        {
            Fire     _fire = __instance.m_Fire;
            string   guid  = Utils.GetGuidFromGameObject(_fire.gameObject);
            GearItem fuel  = __instance.GetSelectedFuelSource();

            // cool off fire with water
            if (fuel.name.ToLower().Contains("recycledcan") || fuel.name.ToLower().Contains("cookingpot"))
            {
                GearItem gi_wt = GameManager.GetInventoryComponent().GetPotableWaterSupply();
                if (gi_wt.m_WaterSupply.m_VolumeInLiters >= 0.25f && _fire.m_HeatSource.m_MaxTempIncrease > Settings.options.waterTempRemoveDeg)
                {
                    GameAudioManager.StopAllSoundsFromGameObject(InterfaceManager.GetSoundEmitter());
                    GameAudioManager.PlaySound(gi_wt.m_PickUpAudio, InterfaceManager.GetSoundEmitter());
                    gi_wt.m_WaterSupply.m_VolumeInLiters -= 0.25f;
                    _fire.ReduceHeatByDegrees(Settings.options.waterTempRemoveDeg);
                }
                else if (gi_wt.m_WaterSupply.m_VolumeInLiters < 0.25f)
                {
                    HUDMessage.AddMessage("Need water in inventory.", false);
                    GameAudioManager.StopAllSoundsFromGameObject(InterfaceManager.GetSoundEmitter());
                    GameAudioManager.PlayGUIError();
                }
                else
                {
                    HUDMessage.AddMessage("Temperature is too low.", false);
                    GameAudioManager.StopAllSoundsFromGameObject(InterfaceManager.GetSoundEmitter());
                    GameAudioManager.PlayGUIError();
                }

                /* we consume can/pot so recreate it
                 * we could hack it to not consume but after some time (minutes) of feed fire dialog, said object is getting corrupted in such way that it's lagging game
                 * on each interaction with said item
                 */
                GearItem clone = Utils.InstantiateGearFromPrefabName(fuel.name);
                clone.m_CurrentHP = fuel.m_CurrentHP;
                GameManager.GetInventoryComponent().AddGear(clone.gameObject);
                GameManager.GetInventoryComponent().DestroyGear(fuel.gameObject);
            }
            // added fuel while embers
            else if (_fire.m_EmberTimer > 0f)
            {
                ResetEmbersOnRestart(_fire);
            }
            // try add fuel to embers unless it wasn't comming out from ember state.
            else if (fuel.name.ToLower().Contains("wood") || fuel.name.ToLower().Contains("coal"))
            {
                if (_fire.GetRemainingLifeTimeSeconds() < 39600 && (_fire.m_EmberDurationSecondsTOD < (Settings.options.embersTime * 3600)))
                {
                    float fuelmove = fuel.m_FuelSourceItem.m_BurnDurationHours * Settings.options.embersFuelRatio;
                    _fire.m_MaxOnTODSeconds         -= fuelmove * 3600;
                    _fire.m_EmberDurationSecondsTOD += (fuelmove * 3600) * Settings.options.embersFuelEx;
                    _fire.m_BurningTimeTODHours     -= fuelmove;
                }
            }
        }
Esempio n. 7
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        private void MakeMistake()
        {
            if (!Implementation.Mistakes)
            {
                return;
            }

            this.offset = Random.Range(-maxMistake, maxMistake);
            GameAudioManager.PlaySound(MistakeAudio, this.gameObject);

            this.nextMistake += getRandomDelay(averageMistakeDelay);
        }
Esempio n. 8
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            private static void Postfix(PlayerManager __instance, ref bool __result)
            {
                if (__instance.m_InteractiveObjectUnderCrosshair != null && __instance.m_InteractiveObjectUnderCrosshair.name == "XPZ_Switch")
                {
                    HouseLights.ToggleLightsState();
                    GameAudioManager.PlaySound("Stop_RadioAurora", __instance.gameObject);

                    Vector3 scale = __instance.m_InteractiveObjectUnderCrosshair.transform.localScale;
                    __instance.m_InteractiveObjectUnderCrosshair.transform.localScale = new Vector3(scale.x, scale.y * -1, scale.z);

                    //Play Sound

                    __result = true;
                }
            }
Esempio n. 9
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            public void OnCycleComplete(State oldState, State newState)
            {
                if (oldState != Reloading || newState != Reloading)
                {
                    return;
                }

                switch (step)
                {
                case ReloadStep.CloseBolt:
                    animation.stateChanged -= OnCycleComplete;
                    reloadCompleteEventCallback?.Invoke();
                    animation.TransitionTo(Showing);
                    return;

                case ReloadStep.OpenBolt:
                    break;

                case ReloadStep.LoadClip:
                    remainingBullets -= 5;
                    clipLoadedEventCallback?.Invoke();
                    break;

                case ReloadStep.LoadRound:
                    remainingBullets--;
                    roundLoadedEventCallback?.Invoke();
                    break;
                }

                if (remainingBullets >= 5)
                {
                    GameAudioManager.PlaySound(AK.EVENTS.PLAY_FPH_HUNTINGRIFLE_RELOAD_CARTRIDGE_LOOP_, GameManager.GetPlayerObject());
                    step = ReloadStep.LoadClip;
                }
                else if (remainingBullets > 0)
                {
                    GameAudioManager.PlaySound(AK.EVENTS.PLAY_FPH_HUNTINGRIFLE_RELOAD_SINGLE_LOOP, GameManager.GetPlayerObject());
                    step = ReloadStep.LoadRound;
                }
                else
                {
                    GameAudioManager.PlaySound(AK.EVENTS.PLAY_FPH_HUNTINGRIFLE_RELOAD_SINGLE_CLOSEBOLT, GameManager.GetPlayerObject());
                    step = ReloadStep.CloseBolt;
                }
            }
Esempio n. 10
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        private static bool Prefix(IceFishingHole __instance, bool ___m_FishingInProgress, ref float ___m_ElapsedFishingTimeMinutes)
        {
            float fishingInterval = 5f;

            if (!___m_FishingInProgress)
            {
                return(false);;
            }
            if (GameManager.GetPlayerManagerComponent().IsInspectModeActive())
            {
                return(false);;
            }
            if (InterfaceManager.m_Panel_GenericProgressBar.IsPaused())
            {
                InterfaceManager.m_Panel_GenericProgressBar.Resume();
                GameAudioManager.PlaySound(EVENTS.RESUME_SEARCHCONTAINER, GameManager.GetPlayerObject());
            }
            if (___m_ElapsedFishingTimeMinutes > fishingInterval)
            {
                float myrand = UnityEngine.Random.Range(0.0f, 1.0f);

                float popfactor = FishingHoles.getFishingFactor(RegionManager.GetCurrentRegion(), Utils.GetGuidFromGameObject((__instance.gameObject)));

                float fishing_skill = GameManager.GetSkillIceFishing().ReduceFishingTimeScale();

                float myprob = ((1f / fishing_skill) * popfactor) * (fishingInterval / 60f);
                Debug.Log("Rolling for fish, FISH catch chance (per hour avg):" + popfactor + " Skill modifier:" + (1f / fishing_skill) + " final prob:" + myprob + " rand:" + myrand);
                if (myrand < myprob)
                {
                    if (Utils.RollChance(GameManager.GetSkillIceFishing().GetLineBreakOnChancePercent()))
                    {
                        AccessTools.Method(typeof(IceFishingHole), "LineBreak").Invoke(__instance, null);  //CHECKTHIS
                    }
                    else
                    {
                        AccessTools.Method(typeof(IceFishingHole), "CatchFish").Invoke(__instance, null);
                        FishingHoles.CatchInProgress(RegionManager.GetCurrentRegion(), Utils.GetGuidFromGameObject((__instance.gameObject)));
                    }
                }
                ___m_ElapsedFishingTimeMinutes = 0;
            }
            return(false);
        }
Esempio n. 11
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        private static bool Prefix(Panel_FeedFire __instance, Fire ___m_Fire, GameObject ___m_FireContainer, GearItem ___m_ResearchItemToBurn)
        {
            if ((bool)AccessTools.Method(typeof(Panel_FeedFire), "ProgressBarIsActive").Invoke(__instance, null))
            {
                GameAudioManager.PlayGUIError();
                return(false);
            }
            GearItem selectedFuelSource = (GearItem)AccessTools.Method(typeof(Panel_FeedFire), "GetSelectedFuelSource").Invoke(__instance, null);

            if (selectedFuelSource == null)
            {
                GameAudioManager.PlayGUIError();
                return(false);
            }
            FuelSourceItem fuelSourceItem = selectedFuelSource.m_FuelSourceItem;

            if (fuelSourceItem == null)
            {
                GameAudioManager.PlayGUIError();
                return(false);
            }
            if (!___m_FireContainer)
            {
                GameAudioManager.PlayGUIError();
                return(false);
            }
            if (!___m_Fire)
            {
                return(false);
            }
            if (___m_Fire.FireShouldBlowOutFromWind())
            {
                HUDMessage.AddMessage(Localization.Get("GAMEPLAY_TooWindyToAddFuel"), false);
                GameAudioManager.PlayGUIError();
                return(false);
            }
            bool flag = true;

            if ((bool)AccessTools.Method(typeof(Panel_FeedFire), "FireInForge").Invoke(__instance, null) && fuelSourceItem.m_FireAgeMinutesBeforeAdding > 0f)
            {
                flag = false;
            }
            flag = false; //allow any duration of fire
            if (flag)
            {
                float num  = fuelSourceItem.GetModifiedBurnDurationHours(selectedFuelSource.GetNormalizedCondition()) * 60f;
                float num2 = ___m_Fire.GetRemainingLifeTimeSeconds() / 60f;
                float num3 = (num + num2) / 60f;
                if (num3 > GameManager.GetFireManagerComponent().m_MaxDurationHoursOfFire)
                {
                    GameAudioManager.PlayGUIError();
                    HUDMessage.AddMessage(Localization.Get("GAMEPLAY_CannotAddMoreFuel"), false);
                    return(false);
                }
            }
            int num4 = Mathf.RoundToInt(fuelSourceItem.m_FireAgeMinutesBeforeAdding - ___m_Fire.GetUnmodifiedMinutesBurning() - 10);

            if (num4 >= 1)
            {
                string text = Localization.Get("GAMEPLAY_BurnTimeNeededForCoal");
                text = text.Replace("{minutes}", num4.ToString());
                HUDMessage.AddMessage(text, false);
                GameAudioManager.PlayGUIError();
                return(false);
            }
            if (selectedFuelSource.m_ResearchItem && !selectedFuelSource.m_ResearchItem.IsResearchComplete())
            {
                ___m_ResearchItemToBurn = selectedFuelSource;
                InterfaceManager.m_Panel_Confirmation.ShowBurnResearchNotification(() => { AccessTools.Method(typeof(Panel_FeedFire), "ForceBurnResearchItem", null, null).Invoke(__instance, null); });
                return(false);
            }
            if (selectedFuelSource == GameManager.GetPlayerManagerComponent().m_ItemInHands)
            {
                GameManager.GetPlayerManagerComponent().UnequipItemInHandsSkipAnimation();
            }
            if (selectedFuelSource == GameManager.GetPlayerManagerComponent().m_PickupGearItem)
            {
                GameManager.GetPlayerManagerComponent().ResetPickup();
            }
            GameAudioManager.PlaySound(__instance.m_FeedFireAudio, InterfaceManager.GetSoundEmitter());
            ___m_Fire.AddFuel(selectedFuelSource, (bool)AccessTools.Method(typeof(Panel_FeedFire), "FireInForge").Invoke(__instance, null));
            GameManager.GetPlayerManagerComponent().ConsumeUnitFromInventory(fuelSourceItem.gameObject);
            return(false);
        }
Esempio n. 12
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 internal static void PlayCarcassDropAudio()
 {
     GameAudioManager.PlaySound(EVENTS.PLAY_BODYFALLLARGE, InterfaceManager.GetSoundEmitter());
 }
Esempio n. 13
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 internal static void PlayCarcassPickUpAudio()
 {
     GameAudioManager.PlaySound("Play_RopeGetOn", InterfaceManager.GetSoundEmitter());
     GameAudioManager.PlaySound(EVENTS.PLAY_EXERTIONLOW, InterfaceManager.GetSoundEmitter());
 }
Esempio n. 14
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 public void PlaySound(GameAudioManager.SoundType sound)
 {
     _audioManager.PlaySound(sound);
 }