Esempio n. 1
0
        /// <summary>
        /// 渲染当前组件画面于指定绘图器之上
        /// </summary>
        ///
        /// <param name="g"></param>
        public virtual void CreateUI(GLEx g)
        {
            if (isClose)
            {
                return;
            }
            if (!this.visible)
            {
                return;
            }
            int width  = this.GetWidth();
            int height = this.GetHeight();

            if (rotation != 0)
            {
                float centerX = this.screenX + width / 2;
                float centerY = this.screenY + height / 2;
                g.Rotate(centerX, centerY, rotation);
            }
            else if (!(scaleX == 1f && scaleY == 1f))
            {
                g.Scale(scaleX, scaleY);
            }
            else if (this.elastic)
            {
                g.SetClip(this.screenX, this.screenY, width, height);
            }
            // 变更透明度
            if (alpha > 0.1f && alpha < 1.0f)
            {
                g.SetAlpha(alpha);
                if (background != null)
                {
                    g.DrawTexture(background, this.screenX, this.screenY,
                                  this.width, this.height);
                }
                if (this.customRendering)
                {
                    this.CreateCustomUI(g, this.screenX, this.screenY, this.width,
                                        this.height);
                }
                else
                {
                    this.CreateUI(g, this.screenX, this.screenY, this, this.imageUI);
                }
                g.SetAlpha(1.0F);
                // 不变更
            }
            else
            {
                if (background != null)
                {
                    g.DrawTexture(background, this.screenX, this.screenY,
                                  this.width, this.height);
                }
                if (this.customRendering)
                {
                    this.CreateCustomUI(g, this.screenX, this.screenY, this.width,
                                        this.height);
                }
                else
                {
                    this.CreateUI(g, this.screenX, this.screenY, this, this.imageUI);
                }
            }
            if (rotation != 0 || !(scaleX == 1f && scaleY == 1f))
            {
                g.Restore();
            }
            else if (this.elastic)
            {
                g.ClearClip();
            }
        }