/// <summary> /// 渲染当前组件画面于指定绘图器之上 /// </summary> /// /// <param name="g"></param> public virtual void CreateUI(GLEx g) { if (isClose) { return; } if (!this.visible) { return; } int width = this.GetWidth(); int height = this.GetHeight(); if (rotation != 0) { float centerX = this.screenX + width / 2; float centerY = this.screenY + height / 2; g.Rotate(centerX, centerY, rotation); } else if (!(scaleX == 1f && scaleY == 1f)) { g.Scale(scaleX, scaleY); } else if (this.elastic) { g.SetClip(this.screenX, this.screenY, width, height); } // 变更透明度 if (alpha > 0.1f && alpha < 1.0f) { g.SetAlpha(alpha); if (background != null) { g.DrawTexture(background, this.screenX, this.screenY, this.width, this.height); } if (this.customRendering) { this.CreateCustomUI(g, this.screenX, this.screenY, this.width, this.height); } else { this.CreateUI(g, this.screenX, this.screenY, this, this.imageUI); } g.SetAlpha(1.0F); // 不变更 } else { if (background != null) { g.DrawTexture(background, this.screenX, this.screenY, this.width, this.height); } if (this.customRendering) { this.CreateCustomUI(g, this.screenX, this.screenY, this.width, this.height); } else { this.CreateUI(g, this.screenX, this.screenY, this, this.imageUI); } } if (rotation != 0 || !(scaleX == 1f && scaleY == 1f)) { g.Restore(); } else if (this.elastic) { g.ClearClip(); } }