Esempio n. 1
0
        private void InitOpenGLResources()
        {
            String fragSource = Properties.Resources.ps_FrontBack;
            String vertSource = Properties.Resources.vs_FrontBack;

            shader_frontback = GLEx.CreateShaderProgramStrings(vertSource, fragSource);

            GL.ClearColor(0.0f, 0.0f, 0.0f, 0f);
            GL.Enable(EnableCap.DepthTest);

            // Setup VBO state
            GL.EnableClientState(ArrayCap.VertexArray);
            GL.EnableClientState(ArrayCap.IndexArray);

            try
            {
                codeText = new QFont("consolab.ttf", Properties.Resources.consolab, 10, FontStyle.Bold);
            }
            catch (System.Exception ex)
            {
                Debug.WriteLine(ex.ToString());
            }

            GL.BindTexture(TextureTarget.Texture2D, 0);
        }
Esempio n. 2
0
        private void CreateShaders()
        {
            String fragSource = Properties.Resources.ps_FrontBack;
            String vertSource = Properties.Resources.vs_FrontBack;

            shader_frontback = GLEx.CreateShaderProgramStrings(vertSource, fragSource);
        }