public override void Render(IFrameRenderData frameData)
        {
            SetBuffers?.Invoke(this);

            OutputBuffer.BindForWritingMulti();
            //OutputBuffer.ClearColourBuffer(0, new Vector4(0f));
            OutputBuffer.ClearAllColourBuffers(new Vector4(0f));
            GL.Disable(EnableCap.Blend);
            GL.Disable(EnableCap.DepthTest);

            Components.Render(frameData);

            OutputBuffer.UnbindFromWriting();
        }