//詳細から public void FullWindow_property(FurnitureGrid furnituregrid) { infomation(furnituregrid); //m_FullIcon.gameObject.GetComponent<RectTransform>().localScale = new Vector3(2.0f, 2.0f, 1.0f); //m_FullIcon.gameObject.GetComponent<RectTransform>().localPosition += new Vector3(-200.0f, 0, 0); m_FullIcon.sprite = furnituregrid.read_sprite(); }
//属性から public void FullWindow_property(FurnitureGrid furnituregrid) { m_TextName.text = furnituregrid.object_name(); m_FullIcon.sprite = furnituregrid.read_sprite(); }