public void SetData(FriendData data) { foreach(UnityEngine.UI.Button b in unfriend) { b.onClick.RemoveAllListeners(); b.onClick.AddListener(() => { FriendManager.callRemoveFriend(data); SmallWindow.singleton.close(gameObject); }); } Tname.text = data.Name; level.text = "Level " + data.Level.ToString(); statistics.text = data.Staticsics; status.text = data.status.ToString(); if (data.icon != new Sprite()) Icon.sprite = data.icon; else Icon.sprite = defaultIcon; switch (data.status) { case friendStatus.Online: Offline.SetActive(false); Online.SetActive(true); break; case friendStatus.Offline: Offline.SetActive(true); Online.SetActive(false); break; case friendStatus.Playing: Offline.SetActive(false); Online.SetActive(true); break; } }
public Friend() { InitializeComponent(); Save = new FriendData(Main.SaveData); // Load loadData(); }
public static void Show(FriendData data) { if (GUIFriendInfoPopUp.mInstance == null) { GUIFriendInfoPopUp.CreateInstance(); } GUIFriendInfoPopUp.mInstance.Init(data); }
public void AddFriendItem(FriendData data) { if (data.GUID == 0uL || data.FriendType != 1) { return; } this.mCommonFriendTable.AddData(new FriendDataEx(data, EUITableLayers.ESL_Friend, null, null)); this.RefreshLayer(); }
public void AddFriendItem(FriendData data) { if (data.GUID == 0uL || data.FriendType != 2) { return; } this.mFriendBlackListTable.AddData(new FriendDataEx(data, EUITableLayers.ESL_BlackList, null, null)); this.RefreshLayer(); }
// RankUnit 초기화. public void Init(FriendData friendData, int rankNo, bool isMyData) { // 이미 작동중인 경우 예외처리. if(IsInvoking("RefreshRemainHeartSendTime")) CancelInvoke("RefreshRemainHeartSendTime"); // 친구정보 저장. fData = friendData; rankLabel.text = rankNo.ToString(); nameLabel.text = fData.name; scoreLabel.text = fData.score.ToString(); // 페이스북 ID가 있는지 체크. if(fData.facebook.CompareTo("0") != 0) { //ID가 있는 경우. 프로필 이미지 요청. string requestImgQuery = string.Format("/{0}/picture?width=80&height=80", fData.facebook); FB.API(requestImgQuery, Facebook.HttpMethod.GET, ProfileImgCallBack); } else { // 기본 이미지로 나타나도록 함. userImg.mainTexture = GameData.Instance.lobbyGM.normalUserImg; } if(!isMyData) { fillHeart.transform.parent.gameObject.SetActive(true); // 하트 선물 가능여부 체크. remainSendTime = GameData.Instance.serverLoadedTime - fData.sendTime; if(remainSendTime >= 3600) { isPossibleSendHeart = true; fillHeart.enabled = true; heartTimeLabel.enabled = false; } else { isPossibleSendHeart = false; fillHeart.enabled = false; heartTimeLabel.enabled = true; // 하트 선물이 가능할 때까지 남은 시간을 계산하여 처리한다. if(IsInvoking("RefreshRemainHeartSendTime")) CancelInvoke("RefreshRemainHeartSendTime"); RefreshRemainHeartSendTime(); InvokeRepeating("RefreshRemainHeartSendTime", 1.0f, 1.0f); } } else { fillHeart.transform.parent.gameObject.SetActive(false); } }
void AddFriend(FriendData data) { friends.Add(data.Name, data); GameObject G = (GameObject)Instantiate(friendIconParent); friendsInList.Add(data.Name, G); G.SetActive(true); G.name = data.Name; G.transform.SetParent(scrollerContent.transform); G.transform.localScale = new Vector3(1, 1, 1); G.GetComponentInChildren<UnityEngine.UI.Text>().text = data.Name; UnityEngine.UI.Button B = G.GetComponent<UnityEngine.UI.Button>(); B.onClick.RemoveAllListeners(); B.onClick.AddListener(() => { friendPopupWindow.SetData(friends[data.Name]); SmallWindow.singleton.open(friendPopupWindow.gameObject); }); if(data.status == friendStatus.Offline) B.image.color = Color.gray; }
public void AddFriendItem(FriendData data) { if (data == null || data.GUID == 0uL) { return; } for (int i = 0; i < FriendRecommendLayer.RecommendFriends.Count; i++) { if (FriendRecommendLayer.RecommendFriends[i].GUID == data.GUID) { FriendRecommendLayer.RecommendFriends.RemoveAt(i); this.mFriendRecommendTable.RemoveData(data.GUID); this.RefreshLayer(); break; } } }
/// <summary> /// 是否有对方的馈赠 /// </summary> /// <returns></returns> public bool IsHaveFriendGiveAway(int uid) { FriendData fd = FindFriend(uid); return(fd != null && fd.IsByGiveAway); }
/// <summary> /// 写入字节流(完整版) /// </summary> protected override void toWriteBytesFull(BytesWriteStream stream) { stream.startWriteObj(); if (this.friends != null) { stream.writeLen(this.friends.size()); if (!this.friends.isEmpty()) { FriendData[] friendsVValues = this.friends.getValues(); for (int friendsVI = friendsVValues.Length - 1; friendsVI >= 0; --friendsVI) { FriendData friendsV = friendsVValues[friendsVI]; if (friendsV != null) { if (friendsV != null) { stream.writeDataFullNotNull(friendsV); } else { nullObjError("friendsV"); } } } } } else { nullObjError("friends"); } if (this.blackList != null) { stream.writeLen(this.blackList.size()); if (!this.blackList.isEmpty()) { ContactData[] blackListVValues = this.blackList.getValues(); for (int blackListVI = blackListVValues.Length - 1; blackListVI >= 0; --blackListVI) { ContactData blackListV = blackListVValues[blackListVI]; if (blackListV != null) { if (blackListV != null) { stream.writeDataFullNotNull(blackListV); } else { nullObjError("blackListV"); } } } } } else { nullObjError("blackList"); } if (this.applyDic != null) { stream.writeLen(this.applyDic.size()); if (!this.applyDic.isEmpty()) { ApplyAddFriendData[] applyDicVValues = this.applyDic.getValues(); for (int applyDicVI = applyDicVValues.Length - 1; applyDicVI >= 0; --applyDicVI) { ApplyAddFriendData applyDicV = applyDicVValues[applyDicVI]; if (applyDicV != null) { if (applyDicV != null) { stream.writeDataFullNotNull(applyDicV); } else { nullObjError("applyDicV"); } } } } } else { nullObjError("applyDic"); } stream.endWriteObj(); }
/// <summary> /// 复制(深拷贝) /// </summary> protected override void toCopy(BaseData data) { if (!(data is FriendPartData)) { return; } FriendPartData mData = (FriendPartData)data; if (mData.friends != null) { if (this.friends != null) { this.friends.clear(); this.friends.ensureCapacity(mData.friends.size()); } else { this.friends = new LongObjectMap <FriendData>(mData.friends.size()); } LongObjectMap <FriendData> friendsT = this.friends; if (!mData.friends.isEmpty()) { FriendData[] friendsVValues = mData.friends.getValues(); for (int friendsVI = friendsVValues.Length - 1; friendsVI >= 0; --friendsVI) { FriendData friendsV = friendsVValues[friendsVI]; if (friendsV != null) { FriendData friendsU; if (friendsV != null) { friendsU = (FriendData)friendsV.clone(); } else { friendsU = null; nullObjError("friendsU"); } friendsT.put(friendsU.playerID, friendsU); } } } } else { this.friends = null; nullObjError("friends"); } if (mData.blackList != null) { if (this.blackList != null) { this.blackList.clear(); this.blackList.ensureCapacity(mData.blackList.size()); } else { this.blackList = new LongObjectMap <ContactData>(mData.blackList.size()); } LongObjectMap <ContactData> blackListT = this.blackList; if (!mData.blackList.isEmpty()) { ContactData[] blackListVValues = mData.blackList.getValues(); for (int blackListVI = blackListVValues.Length - 1; blackListVI >= 0; --blackListVI) { ContactData blackListV = blackListVValues[blackListVI]; if (blackListV != null) { ContactData blackListU; if (blackListV != null) { blackListU = (ContactData)blackListV.clone(); } else { blackListU = null; nullObjError("blackListU"); } blackListT.put(blackListU.playerID, blackListU); } } } } else { this.blackList = null; nullObjError("blackList"); } if (mData.applyDic != null) { if (this.applyDic != null) { this.applyDic.clear(); this.applyDic.ensureCapacity(mData.applyDic.size()); } else { this.applyDic = new LongObjectMap <ApplyAddFriendData>(mData.applyDic.size()); } LongObjectMap <ApplyAddFriendData> applyDicT = this.applyDic; if (!mData.applyDic.isEmpty()) { ApplyAddFriendData[] applyDicVValues = mData.applyDic.getValues(); for (int applyDicVI = applyDicVValues.Length - 1; applyDicVI >= 0; --applyDicVI) { ApplyAddFriendData applyDicV = applyDicVValues[applyDicVI]; if (applyDicV != null) { ApplyAddFriendData applyDicU; if (applyDicV != null) { applyDicU = (ApplyAddFriendData)applyDicV.clone(); } else { applyDicU = null; nullObjError("applyDicU"); } applyDicT.put(applyDicU.playerID, applyDicU); } } } } else { this.applyDic = null; nullObjError("applyDic"); } }
public void setData(FriendData data) { data.name = name; data.name = code; }
public void Init(FriendData data) { if (data == null) { return; } this.mFriendData = data; this.friendType = data.FriendType; this.mName.text = Singleton<StringManager>.Instance.GetString("friend_4", new object[] { data.Level }) + " " + data.Name; this.mName.color = Tools.GetItemQualityColor(LocalPlayer.GetQuality(data.ConLevel)); if (data.CombatValue > 0) { this.mCombatValue.enabled = true; this.mCombatValue.text = data.CombatValue.ToString(); } else { this.mCombatValue.enabled = false; } if (!string.IsNullOrEmpty(data.GuildName)) { this.mGuildName.enabled = true; this.mGuildName.text = Singleton<StringManager>.Instance.GetString("friend_1", new object[] { data.GuildName }); } else { this.mGuildName.enabled = true; this.mGuildName.text = Singleton<StringManager>.Instance.GetString("friend_3"); this.mGuildName.color = Color.gray; } this.mIcon.spriteName = Tools.GetPlayerIcon(data.FashionID); this.mFrame.spriteName = Tools.GetItemQualityIcon(LocalPlayer.GetQuality(data.ConLevel)); int vipLevel = this.mFriendData.VipLevel; if (vipLevel > 0) { this.mVip.gameObject.SetActive(true); if (vipLevel >= 10) { this.mVipSingle.enabled = true; this.mVipTens.enabled = true; this.mVipOne.enabled = false; this.mVipSingle.spriteName = (vipLevel % 10).ToString(); this.mVipTens.spriteName = (vipLevel / 10).ToString(); } else { this.mVipSingle.enabled = false; this.mVipTens.enabled = false; this.mVipOne.enabled = true; this.mVipOne.spriteName = vipLevel.ToString(); } } else { this.mVip.gameObject.SetActive(false); } this.mBacklistLabel.text = Singleton<StringManager>.Instance.GetString((data.FriendType != 2) ? "friend_25" : "friend_26"); this.mFriendLabel.text = Singleton<StringManager>.Instance.GetString((data.FriendType != 1) ? "friend_27" : "friend_28"); if (data != null && data.FriendType == 0) { this.mBacklistLabel.text = Singleton<StringManager>.Instance.GetString("friend_25"); this.mFriendLabel.text = Singleton<StringManager>.Instance.GetString("friend_27"); } GameUITools.PlayOpenWindowAnim(this.mWindow.transform, null, true); }
public void UpdateNote(long friendAccountId, string note) { FriendData orCreateFriendInfo = GetOrCreateFriendInfo(friendAccountId); orCreateFriendInfo.LastSeenNote = note.Substring(0, Math.Min(note.Length, 50)); }
public void SendMessageToUnread(AccountViewModel account, FriendData friend) { const string functionName = "Ответ на непрочитанные сообщения"; if (friend.Deleted || friend.DialogIsCompleted) { _notice.AddNotice(functionName, account.Id, string.Format("Ошибка! Друг {0}({1}) удален, либо переписка с ним закончилась.", friend.FriendName, friend.FacebookId)); return; } if (account.GroupSettingsId == null) { _notice.AddNotice(functionName, account.Id, string.Format("Ошибка! Не указана группа настроек.")); return; } var friendIsBlocked = _friendsBlackListManager.CheckForFriendBlacklist(friend.FacebookId, (long)account.GroupSettingsId); if (friendIsBlocked) { _notice.AddNotice(functionName, account.Id, string.Format("Ошибка! Друг {0}({1}) находится в черном списке.", friend.FriendName, friend.FacebookId)); return; } var message = String.Empty; var messageData = friend.MessageRegime == MessageRegime.BotFirstMessage ? _messageManager.GetAllMessagesWhereBotWritesFirst(account.Id) : _messageManager.GetAllMessagesWhereUserWritesFirst(account.Id); _notice.AddNotice(functionName, account.Id, string.Format("Загружаем сообщения для ответа")); if (messageData.Count == 0) { _notice.AddNotice(functionName, account.Id, string.Format("У данного пользователя нет сообщений для ответа")); return; } var numberLastBotMessage = _messageManager.GetLasBotMessageOrderNumber(messageData, account.Id); // var lastFriendMessages = _facebookMessageManager.GetLastFriendMessageModel(account.Id, friend.Id); if (lastFriendMessages == null) { _notice.AddNotice(functionName, account.Id, string.Format("Возникла ошибка при ответе. Сообщение друга не найдено в базе.")); return; } var lastBotMessage = _facebookMessageManager.GetLastBotMessageModel(account.Id, friend.Id); int orderNumber; if (lastBotMessage != null && lastFriendMessages.OrderNumber == lastBotMessage.OrderNumber && lastFriendMessages.MessageDateTime > lastBotMessage.MessageDateTime) { orderNumber = lastFriendMessages.OrderNumber + 1; } else { orderNumber = lastFriendMessages.OrderNumber; } if (orderNumber == 1 && friend.MessageRegime == null) { new ChangeMessageRegimeCommandHandler(new DataBaseContext()).Handle(new ChangeMessageRegimeCommand { AccountId = account.Id, FriendId = friend.Id, MessageRegime = MessageRegime.UserFirstMessage }); friend.MessageRegime = MessageRegime.UserFirstMessage; } _notice.AddNotice(functionName, account.Id, string.Format("Сверяем сообщение друга со стоп-словами")); var emergencyFactor = _stopWordsManager.CheckMessageOnEmergencyFaktor(lastFriendMessages); _notice.AddNotice(functionName, account.Id, string.Format("Получаем сообщение для ответа с порядковым номером - {0}. (Стоп-фактор - {1})", orderNumber, emergencyFactor)); var messageModel = _messageManager.GetRandomMessage(account.Id, orderNumber, emergencyFactor, friend.MessageRegime); if (messageModel != null) { _notice.AddNotice(functionName, account.Id, string.Format("Подставляем значения в сообщение бота")); message = new CalculateMessageTextQueryHandler(new DataBaseContext()).Handle(new CalculateMessageTextQuery { TextPattern = messageModel.Message, AccountId = account.Id, FriendId = lastFriendMessages.FriendId, }); } var userAgent = new GetUserAgentQueryHandler(new DataBaseContext()).Handle(new GetUserAgentQuery { UserAgentId = account.UserAgentId }); if (message != String.Empty) { _notice.AddNotice(functionName, account.Id, string.Format("Отправляем сообщение")); new SendMessageEngine().Execute(new SendMessageModel { AccountId = account.FacebookId, Cookie = account.Cookie, FriendId = friend.FacebookId, Message = message, Proxy = _accountManager.GetAccountProxy(account), UrlParameters = new GetUrlParametersQueryHandler(new DataBaseContext()).Handle(new GetUrlParametersQuery { NameUrlParameter = NamesUrlParameter.SendMessage }), UserAgent = userAgent.UserAgentString }); new SaveSentMessageCommandHandler(new DataBaseContext()).Handle(new SaveSentMessageCommand() { AccountId = account.Id, FriendId = friend.FacebookId, OrderNumber = orderNumber, Message = message, MessageDateTime = DateTime.Now, }); _notice.AddNotice(functionName, account.Id, string.Format("Сообщение пользователю {0}({1}) отправлено", friend.FriendName, friend.FacebookId)); } if (messageData == null || orderNumber < numberLastBotMessage) { return; } if (account.GroupSettingsId == null) { return; } _notice.AddNotice(functionName, account.Id, string.Format("Переписка завершена. Блокируем пользователя {0}({1})", friend.FriendName, friend.FacebookId)); new MarkAddToEndDialogCommandHandler(new DataBaseContext()).Handle(new MarkAddToEndDialogCommand { AccountId = account.Id, FriendId = friend.FacebookId }); _friendManager.AddFriendToBlackList((long)account.GroupSettingsId, friend.FacebookId); }
public void SendMessageToNewFriend(AccountViewModel account, FriendData friend) { const string functionName = "Отправка сообщений новым друзьям"; if (friend.DialogIsCompleted || friend.Deleted) { _notice.AddNotice(functionName, account.Id, string.Format("Ошибка! Друг {0}({1}) удален, либо переписка с ним закончилась.", friend.FriendName, friend.FacebookId)); return; } if (account.GroupSettingsId == null) { _notice.AddNotice(functionName, account.Id, string.Format("Ошибка! Не указана группа настроек.")); return; } var friendIsBlocked = _friendsBlackListManager.CheckForFriendBlacklist(friend.FacebookId, (long)account.GroupSettingsId); if (friendIsBlocked) { _notice.AddNotice(functionName, account.Id, string.Format("Ошибка! Друг {0}({1}) находится в черном списке.", friend.FriendName, friend.FacebookId)); return; } var message = String.Empty; var userAgent = new GetUserAgentQueryHandler(new DataBaseContext()).Handle(new GetUserAgentQuery { UserAgentId = account.UserAgentId }); _notice.AddNotice(functionName, account.Id, string.Format("Отправляем сообщения новым друзьям")); var messageModel = _messageManager.GetRandomMessage(account.Id, 1, false, MessageRegime.BotFirstMessage); if (messageModel == null) { _notice.AddNotice(functionName, account.Id, string.Format("Ошибка. Нет сообщений для отправки.")); return; } message = messageModel.Message; if (!message.Equals(String.Empty)) { _notice.AddNotice(functionName, account.Id, string.Format("Отправляем сообщение {0}({1})", friend.FriendName, friend.FacebookId)); new SendMessageEngine().Execute(new SendMessageModel { AccountId = account.FacebookId, Cookie = account.Cookie, FriendId = friend.FacebookId, Message = message, Proxy = _accountManager.GetAccountProxy(account), UrlParameters = new GetUrlParametersQueryHandler(new DataBaseContext()).Handle(new GetUrlParametersQuery { NameUrlParameter = NamesUrlParameter.SendMessage }), UserAgent = userAgent.UserAgentString }); if (friend.MessageRegime == null) { new ChangeMessageRegimeCommandHandler(new DataBaseContext()).Handle(new ChangeMessageRegimeCommand() { AccountId = account.Id, FriendId = friend.Id, MessageRegime = MessageRegime.BotFirstMessage }); } new SaveSentMessageCommandHandler(new DataBaseContext()).Handle(new SaveSentMessageCommand() { AccountId = account.Id, FriendId = friend.FacebookId, OrderNumber = 1, Message = message, MessageDateTime = DateTime.Now }); _notice.AddNotice(functionName, account.Id, string.Format("Сообщение отправлено")); } }
public void SendMessageToUnanswered(AccountViewModel account, FriendData friend) { const string functionName = "Ответ на неотвеченные сообщения"; if (friend.DialogIsCompleted || friend.Deleted) { _notice.AddNotice(functionName, account.Id, string.Format("Ошибка! Друг {0}({1}) удален, либо переписка с ним закончилась.", friend.FriendName, friend.FacebookId)); return; } if (account.GroupSettingsId == null) { _notice.AddNotice(functionName, account.Id, string.Format("Ошибка! Не указана группа настроек.")); return; } var friendIsBlocked = _friendsBlackListManager.CheckForFriendBlacklist(friend.FacebookId, (long)account.GroupSettingsId); if (friendIsBlocked) { _notice.AddNotice(functionName, account.Id, string.Format("Ошибка! Друг {0}({1}) находится в черном списке.", friend.FriendName, friend.FacebookId)); return; } var allMessages = new GetFriendMessagesQueryHandler(new DataBaseContext()).Handle(new GetFriendMessagesQuery() { AccountId = account.Id, FriendId = friend.Id }); var lastBotMessages = allMessages.Where(data => data.MessageDirection == MessageDirection.ToFriend) .OrderByDescending(data => data.OrderNumber) .FirstOrDefault(); if (lastBotMessages == null) { return; } _notice.AddNotice(functionName, account.Id, string.Format("Получаем экстра-сообщение")); var messageModel = _messageManager.GetRandomExtraMessage(); if (messageModel == null) { return; } var message = new CalculateMessageTextQueryHandler(new DataBaseContext()).Handle(new CalculateMessageTextQuery { TextPattern = messageModel.Message, AccountId = account.Id, FriendId = friend.FacebookId }); _notice.AddNotice(functionName, account.Id, string.Format("Отправляем экстра сообщение - '{0}'", message)); var userAgent = new GetUserAgentQueryHandler(new DataBaseContext()).Handle(new GetUserAgentQuery { UserAgentId = account.UserAgentId }); new SendMessageEngine().Execute(new SendMessageModel { AccountId = account.FacebookId, Cookie = account.Cookie, FriendId = friend.FacebookId, Message = message, Proxy = _accountManager.GetAccountProxy(account), UrlParameters = new GetUrlParametersQueryHandler(new DataBaseContext()).Handle(new GetUrlParametersQuery { NameUrlParameter = NamesUrlParameter.SendMessage }), UserAgent = userAgent.UserAgentString }); new SaveSentMessageCommandHandler(new DataBaseContext()).Handle(new SaveSentMessageCommand() { AccountId = account.Id, FriendId = friend.FacebookId, OrderNumber = lastBotMessages.OrderNumber, Message = message, MessageDateTime = DateTime.Now, }); _notice.AddNotice(functionName, account.Id, string.Format("Отправка экстра сообщения завершена")); }
public void AddFrienddata(FriendData value) { frienddata_.Add(value); }
public void SetFrienddata(FriendData value) { hasFrienddata = true; frienddata_ = value; }
private void AddFriendData(FriendData data) { switch (data.FriendType) { case 1: this.friends.Add(data); break; case 2: this.blackList.Add(data); break; case 3: this.applyList.Add(data); break; default: Debug.LogErrorFormat("FriendType error, type = {0}", new object[] { data.FriendType }); break; } }
static int FriendSortByLastLogin(FriendData x, FriendData y) { return(x._lastlogin.CompareTo(y._lastlogin)); }
public static MarryResult MarryReply(GameClient client, int sourceID, int accept) { MarryResult result; if (!MarryLogic.IsVersionSystemOpenOfMarriage()) { result = MarryResult.NotOpen; } else if (client.ClientData.MyMarriageData.byMarrytype > 0) { result = MarryResult.SelfMarried; } else { GameClient sourceClient = GameManager.ClientMgr.FindClient(sourceID); if (sourceClient == null) { result = MarryResult.ApplyTimeout; } else if (sourceClient.ClientData.MyMarriageData.byMarrytype > 0) { result = MarryResult.TargetMarried; } else if (!MarryLogic.RemoveMarryApply(sourceID, MarryApplyType.ApplyInit)) { result = MarryResult.ApplyTimeout; } else { if (!client.ClientData.IsMainOccupation || !sourceClient.ClientData.IsMainOccupation) { accept = 0; } if (accept == 0 || client.ClientData.MyMarriageData.byAutoReject == 1) { string notifyData = string.Format("{0}:{1}:{2}", 1, client.ClientData.RoleID, client.ClientData.RoleName); sourceClient.sendCmd(894, notifyData, false); GameManager.ClientMgr.AddUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, sourceClient, MarryLogic.MarryCost, "求婚被拒绝返还钻石", ActivityTypes.None, ""); } else { MarryLogic.RemoveMarryApply(sourceID, MarryApplyType.ApplyNull); MarryLogic.ApplyLogoutClear(client); MarryLogic.RemoveMarryApply(client.ClientData.RoleID, MarryApplyType.ApplyNull); int initRingID = 0; if (null != MarriageOtherLogic.getInstance().WeddingRingDic.SystemXmlItemDict) { initRingID = MarriageOtherLogic.getInstance().WeddingRingDic.SystemXmlItemDict.Keys.First <int>(); } if (sourceClient.ClientData.MyMarriageData.nRingID <= 0) { sourceClient.ClientData.MyMarriageData.nRingID = initRingID; } if (client.ClientData.MyMarriageData.nRingID <= 0) { client.ClientData.MyMarriageData.nRingID = initRingID; } sbyte sourceType = (sbyte)(sourceClient.ClientData.RoleSex != 1 || client.ClientData.RoleSex == sourceClient.ClientData.RoleSex ? 1 : 2); sourceClient.ClientData.MyMarriageData.byMarrytype = sourceType; client.ClientData.MyMarriageData.byMarrytype = (sbyte)(sourceType == 1 ? 2 : 1); sourceClient.ClientData.MyMarriageData.nSpouseID = client.ClientData.RoleID; client.ClientData.MyMarriageData.nSpouseID = sourceID; if (sourceClient.ClientData.MyMarriageData.byGoodwilllevel == 0) { sourceClient.ClientData.MyMarriageData.ChangTime = TimeUtil.NowDateTime().ToString("yyyy-MM-dd HH:mm:ss"); sourceClient.ClientData.MyMarriageData.byGoodwilllevel = 1; } if (client.ClientData.MyMarriageData.byGoodwilllevel == 0) { client.ClientData.MyMarriageData.ChangTime = TimeUtil.NowDateTime().ToString("yyyy-MM-dd HH:mm:ss"); client.ClientData.MyMarriageData.byGoodwilllevel = 1; } EventLogManager.AddRingBuyEvent(sourceClient, 0, initRingID, 0, 0, 0, 1, ""); EventLogManager.AddRingBuyEvent(client, 0, initRingID, 0, 0, 0, 1, ""); MarryFuBenMgr.UpdateMarriageData2DB(sourceClient); MarryFuBenMgr.UpdateMarriageData2DB(client); MarriageOtherLogic.getInstance().SendMarriageDataToClient(sourceClient, true); MarriageOtherLogic.getInstance().SendMarriageDataToClient(client, true); MarriageOtherLogic.getInstance().UpdateRingAttr(sourceClient, true, false); if (client._IconStateMgr.CheckJieRiFanLi(client, ActivityTypes.JieriMarriage)) { client._IconStateMgr.AddFlushIconState(14000, client._IconStateMgr.IsAnyJieRiTipActived()); client._IconStateMgr.SendIconStateToClient(client); } if (sourceClient._IconStateMgr.CheckJieRiFanLi(sourceClient, ActivityTypes.JieriMarriage)) { sourceClient._IconStateMgr.AddFlushIconState(14000, sourceClient._IconStateMgr.IsAnyJieRiTipActived()); sourceClient._IconStateMgr.SendIconStateToClient(sourceClient); } FriendData friendData = Global.FindFriendData(client, sourceID); if (friendData != null && friendData.FriendType != 0) { GameManager.ClientMgr.RemoveFriend(Global._TCPManager, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, friendData.DbID); friendData = null; } if (friendData == null) { GameManager.ClientMgr.AddFriend(Global._TCPManager, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, -1, sourceID, Global.FormatRoleName(sourceClient, sourceClient.ClientData.RoleName), 0); } friendData = Global.FindFriendData(sourceClient, client.ClientData.RoleID); if (friendData != null && friendData.FriendType != 0) { GameManager.ClientMgr.RemoveFriend(Global._TCPManager, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, sourceClient, friendData.DbID); friendData = null; } if (friendData == null) { GameManager.ClientMgr.AddFriend(Global._TCPManager, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, sourceClient, -1, client.ClientData.RoleID, Global.FormatRoleName(client, client.ClientData.RoleName), 0); } string broadCastMsg = string.Format(GLang.GetLang(485, new object[0]), sourceClient.ClientData.RoleName, client.ClientData.RoleName); Global.BroadcastRoleActionMsg(client, RoleActionsMsgTypes.Bulletin, broadCastMsg, true, GameInfoTypeIndexes.Hot, ShowGameInfoTypes.OnlySysHint, 0, 0, 100, 100); SingletonTemplate <CoupleArenaManager> .Instance().OnMarry(sourceClient, client); } result = MarryResult.Success; } } return(result); }
public void FriendResearchResp(FriendData fd, int msg) { if (FriendManager.ERROR_FRIEND_SUCCESS != msg) { m_goCantFindFriend.SetActive(true); m_goAddFriendDialogLine.SetActive(true); m_goAddFriendInfo.SetActive(false); m_btnSendQuestBtn.id = 0; } else { m_goCantFindFriend.SetActive(false); m_goAddFriendDialogLine.SetActive(false); //m_spAddFriendInfoHeadImg //m_lblAddFriendInfoLevel.text = LanguageData.dataMap[ContentDefine.Friend.LV].Format(fd.level); m_lblAddFriendInfoLevel.text = LanguageData.GetContent(ContentDefine.Friend.LV, fd.level); m_lblAddFriendInfoName.text = fd.name; //m_lblAddFriendInfoPower.text = LanguageData.dataMap[ContentDefine.Friend.POWER].Format(fd.fight); m_lblAddFriendInfoPower.text = LanguageData.GetContent(ContentDefine.Friend.POWER, fd.fight); m_goAddFriendInfo.SetActive(true); m_btnSendQuestBtn.id = fd.id; } UISprite s = m_myTransform.FindChild(m_widgetToFullName["AddFriendInfoHeadImg"]).GetComponentsInChildren<UISprite>(true)[0]; if (s != null) { string imageName = ""; if (fd.vocation == 1) { imageName = "zhanshi"; } else if (fd.vocation == 2) { imageName = "cike"; } else if (fd.vocation == 3) { imageName = "gongjianshou"; } else if (fd.vocation == 4) { imageName = "fashi"; } else { } s.spriteName = imageName; } }
/// <summary> /// 对方回复求婚 /// </summary> public static MarryResult MarryReply(GameClient client, int sourceID, int accept) { if (!MarryLogic.IsVersionSystemOpenOfMarriage()) { return(MarryResult.NotOpen); } if (client.ClientData.MyMarriageData.byMarrytype > 0) { return(MarryResult.SelfMarried); } GameClient sourceClient = GameManager.ClientMgr.FindClient(sourceID); if (sourceClient == null) { return(MarryResult.ApplyTimeout); } if (sourceClient.ClientData.MyMarriageData.byMarrytype > 0) { return(MarryResult.TargetMarried); } if (RemoveMarryApply(sourceID, MarryApplyType.ApplyInit) == false) { return(MarryResult.ApplyTimeout); } if (accept == 0 || client.ClientData.MyMarriageData.byAutoReject == 1) { // 拒绝返钱 string notifyData = string.Format("{0}:{1}:{2}", (int)MarryNotifyType.NotifyRejectInit, client.ClientData.RoleID, client.ClientData.RoleName); sourceClient.sendCmd((int)TCPGameServerCmds.CMD_SPR_MARRY_NOTIFY, notifyData); GameManager.ClientMgr.AddUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, sourceClient, MarryCost, "求婚被拒绝返还钻石"); } else { // 同意 RemoveMarryApply(sourceID); // 如果自己在申请狀态,需取消返钱 MarryLogic.ApplyLogoutClear(client); RemoveMarryApply(client.ClientData.RoleID); // 初始婚戒 int initRingID = 0; if (null != MarriageOtherLogic.getInstance().WeddingRingDic.SystemXmlItemDict) { initRingID = MarriageOtherLogic.getInstance().WeddingRingDic.SystemXmlItemDict.Keys.First(); } if (sourceClient.ClientData.MyMarriageData.nRingID <= 0) { sourceClient.ClientData.MyMarriageData.nRingID = initRingID; } if (client.ClientData.MyMarriageData.nRingID <= 0) { client.ClientData.MyMarriageData.nRingID = initRingID; } // 更新婚姻狀态 // marry type 1:丈夫 2:妻子 sbyte sourceType = (sourceClient.ClientData.RoleSex != 1 || client.ClientData.RoleSex == sourceClient.ClientData.RoleSex)? (sbyte)1 : (sbyte)2; sourceClient.ClientData.MyMarriageData.byMarrytype = sourceType; client.ClientData.MyMarriageData.byMarrytype = (sourceType == 1)? (sbyte)2 : (sbyte)1; // 更新伴侶role id sourceClient.ClientData.MyMarriageData.nSpouseID = client.ClientData.RoleID; client.ClientData.MyMarriageData.nSpouseID = sourceID; // 初始化0星1阶 [bing] 因为再结婚还会走这个函数就会被初始化为1阶 应该不初始化它 是个bug 这里FIX下 if (sourceClient.ClientData.MyMarriageData.byGoodwilllevel == 0) { //[bing] 更新时间 sourceClient.ClientData.MyMarriageData.ChangTime = TimeUtil.NowDateTime().ToString("yyyy-MM-dd HH:mm:ss"); sourceClient.ClientData.MyMarriageData.byGoodwilllevel = 1; } if (client.ClientData.MyMarriageData.byGoodwilllevel == 0) { client.ClientData.MyMarriageData.ChangTime = TimeUtil.NowDateTime().ToString("yyyy-MM-dd HH:mm:ss"); client.ClientData.MyMarriageData.byGoodwilllevel = 1; } MarryFuBenMgr.UpdateMarriageData2DB(sourceClient); MarryFuBenMgr.UpdateMarriageData2DB(client); MarriageOtherLogic.getInstance().SendMarriageDataToClient(sourceClient); MarriageOtherLogic.getInstance().SendMarriageDataToClient(client); //更新婚戒属性 MarriageOtherLogic.getInstance().UpdateRingAttr(sourceClient, true); //[bing] 刷新客户端活动叹号 if (client._IconStateMgr.CheckJieRiFanLi(client, ActivityTypes.JieriMarriage) == true) { client._IconStateMgr.AddFlushIconState((ushort)ActivityTipTypes.JieRiActivity, client._IconStateMgr.IsAnyJieRiTipActived()); client._IconStateMgr.SendIconStateToClient(client); } //[bing] 刷新客户端活动叹号 if (sourceClient._IconStateMgr.CheckJieRiFanLi(sourceClient, ActivityTypes.JieriMarriage) == true) { sourceClient._IconStateMgr.AddFlushIconState((ushort)ActivityTipTypes.JieRiActivity, sourceClient._IconStateMgr.IsAnyJieRiTipActived()); sourceClient._IconStateMgr.SendIconStateToClient(sourceClient); } // 好友逻辑 FriendData friendData = Global.FindFriendData(client, sourceID); if (friendData != null && friendData.FriendType != 0) { GameManager.ClientMgr.RemoveFriend(Global._TCPManager, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, friendData.DbID); friendData = null; } if (friendData == null) { GameManager.ClientMgr.AddFriend(Global._TCPManager, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, -1, sourceID, Global.FormatRoleName(sourceClient, sourceClient.ClientData.RoleName), 0); } friendData = Global.FindFriendData(sourceClient, client.ClientData.RoleID); if (friendData != null && friendData.FriendType != 0) { GameManager.ClientMgr.RemoveFriend(Global._TCPManager, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, sourceClient, friendData.DbID); friendData = null; } if (friendData == null) { GameManager.ClientMgr.AddFriend(Global._TCPManager, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, sourceClient, -1, client.ClientData.RoleID, Global.FormatRoleName(client, client.ClientData.RoleName), 0); } //扩播消息 string broadCastMsg = string.Format(Global.GetLang("恭喜 {0} 和 {1} 喜结连理!"), sourceClient.ClientData.RoleName, client.ClientData.RoleName); Global.BroadcastRoleActionMsg(client, RoleActionsMsgTypes.Bulletin, broadCastMsg, true, GameInfoTypeIndexes.Hot, ShowGameInfoTypes.OnlySysHint); CoupleArenaManager.Instance().OnMarry(sourceClient, client); } return(MarryResult.Success); }
public FriendController(FriendData friendData, ILoggerFactory loggerFactory) { _frienddata = friendData; _Logger = loggerFactory.CreateLogger(nameof(FriendController)); }
private void SetDeadFriend(FriendData friendData) { DeadFriend deadFriend = Instantiate(deadFriendPrefab, friendData.Position, Quaternion.identity).GetComponent <DeadFriend>(); deadFriend.FriendData = friendData; }
IEnumerator RequestSubmit() { int userKeyNo = PlayerPrefs.GetInt("UserKeyNo"); WWWForm form = new WWWForm(); form.AddField("userKeyNo", userKeyNo); form.AddField("msgTableKeyNo", messageTableKeyNo); form.AddField("msgTypeNo", messageTypeNo); string url = string.Format( GameData.Instance.urlPrefix, "deleteMessage"); WWW www = new WWW(url, form); yield return(www); if (www.isDone && www.error == null) { string responseCode = www.text.Substring(0, 5); switch (responseCode) { case "query": // 서버에서 SQL 쿼리 에러가 발생한 경우. #if UNITY_EDITOR Debug.Log(www.text); #endif break; case "none0": // 메시지 데이터가 존재하지는 않는 경우. // 메시지 삭제, 메시지창 재설정. GameData.Instance.msgBox.DeleteMessage(messageTableKeyNo); GameData.Instance.msgBox.RefreshMessageBox(true); break; case "done0": // 메시지 처리 완료. if (messageTypeNo < 10) { responseCode = www.text.Substring(5); GameData.Instance.msgBox.UpdateData(messageTypeNo, responseCode); GameData.Instance.lobbyGM.UpdateCoreData(); } else { responseCode = www.text.Substring(5); int friendNo = System.Convert.ToInt32(responseCode); //친구 데이터 업데이트. int friendIndex = GameData.Instance .friendList.FindIndex(x => x.friend == friendNo); FriendData tempFriendData = GameData.Instance.friendList[friendIndex]; tempFriendData.state = 2; GameData.Instance.friendList[friendIndex] = tempFriendData; } GameData.Instance.msgBox.DeleteMessage(messageTableKeyNo); GameData.Instance.msgBox.RefreshMessageBox(true); break; } } }
void onGetFriendScoreSuccess(string jsonData) { Debug.Log("onGetFriendScoreSuccess"); Dictionary <string, object> dataDict = jsonData.dictionaryFromJson(); if (dataDict == null || !dataDict.ContainsKey("data")) { return; } List <object> friendDataObjList = dataDict["data"] as List <object>; if (friendDataObjList == null) { return; } List <FriendData> friendDatas = new List <FriendData>(); for (int i = 0; i < friendDataObjList.Count; i++) { Dictionary <string, object> oneData = friendDataObjList[i] as Dictionary <string, object>; FriendData oneFriendData = new FriendData(); if (oneData.ContainsKey("userId")) { oneFriendData.userId = Convert.ToInt32(oneData["userId"]); } if (oneData.ContainsKey("deviceId")) { oneFriendData.deviceId = Convert.ToString(oneData["deviceId"]); } if (oneData.ContainsKey("platformId")) { oneFriendData.platformId = Convert.ToString(oneData["platformId"]); oneFriendData.userName = QihooSnsModel.Instance.getNameByPlatformID(oneFriendData.platformId); } if (oneData.ContainsKey("levelMap")) { int maxLevelIndex = 0; Dictionary <string, object> oneUserData = oneData["levelMap"] as Dictionary <string, object>; foreach (KeyValuePair <string, object> pair in oneUserData) { int level = int.Parse(pair.Key); int score = 0; maxLevelIndex = level > maxLevelIndex ? level : maxLevelIndex; Dictionary <string, object> oneLevelData = pair.Value as Dictionary <string, object>; if (oneLevelData.ContainsKey("score")) { score = Convert.ToInt32(oneLevelData["score"]); } oneFriendData.levelMap[level] = score; oneFriendData.maxLevelIndex = maxLevelIndex; } } friendDatas.Add(oneFriendData); } HighScoreModel.Instance.FriendDataList = friendDatas; UpdateFriendNameInMap(); }
private void OnAddFriendDataEvent(FriendData data) { if (data.FriendType == 1) { this.mFriendLayer.AddFriendItem(data); this.RefreshTabMark0(); } if (data.FriendType == 2) { this.mFriendBlackListLayer.AddFriendItem(data); } if (data.FriendType == 3) { this.mFriendRequestLayer.AddFriendItem(data); this.RefreshTabMark3(); } this.mFriendRecommendLayer.AddFriendItem(data); }
/// <summary> /// 搜索的人物列表 /// </summary> /// <param name="luaTable"></param> /// <param name="msg"></param> public void FriendResearchReqResp(LuaTable luaTable, int msg) { FriendData obj; if (Utils.ParseLuaTable(luaTable, out obj)) { m_lastResearchFriend = obj; SocietyUIViewManager.Instance.FriendResearchResp(m_lastResearchFriend, msg); } else { m_lastResearchFriend.id = 0; m_lastResearchFriend.name = ""; } }
public static void callRemoveFriend(FriendData data) { OnRemoveFriend(data); }
/// <summary> /// 读取字节流(完整版) /// </summary> protected override void toReadBytesFull(BytesReadStream stream) { stream.startReadObj(); int friendsLen = stream.readLen(); if (this.friends != null) { this.friends.clear(); this.friends.ensureCapacity(friendsLen); } else { this.friends = new LongObjectMap <FriendData>(friendsLen); } LongObjectMap <FriendData> friendsT = this.friends; for (int friendsI = friendsLen - 1; friendsI >= 0; --friendsI) { FriendData friendsV; BaseData friendsVT = stream.readDataFullNotNull(); if (friendsVT != null) { if (friendsVT is FriendData) { friendsV = (FriendData)friendsVT; } else { friendsV = new FriendData(); if (!(friendsVT.GetType().IsAssignableFrom(typeof(FriendData)))) { stream.throwTypeReadError(typeof(FriendData), friendsVT.GetType()); } friendsV.shadowCopy(friendsVT); } } else { friendsV = null; } friendsT.put(friendsV.playerID, friendsV); } int blackListLen = stream.readLen(); if (this.blackList != null) { this.blackList.clear(); this.blackList.ensureCapacity(blackListLen); } else { this.blackList = new LongObjectMap <ContactData>(blackListLen); } LongObjectMap <ContactData> blackListT = this.blackList; for (int blackListI = blackListLen - 1; blackListI >= 0; --blackListI) { ContactData blackListV; BaseData blackListVT = stream.readDataFullNotNull(); if (blackListVT != null) { if (blackListVT is ContactData) { blackListV = (ContactData)blackListVT; } else { blackListV = new ContactData(); if (!(blackListVT.GetType().IsAssignableFrom(typeof(ContactData)))) { stream.throwTypeReadError(typeof(ContactData), blackListVT.GetType()); } blackListV.shadowCopy(blackListVT); } } else { blackListV = null; } blackListT.put(blackListV.playerID, blackListV); } int applyDicLen = stream.readLen(); if (this.applyDic != null) { this.applyDic.clear(); this.applyDic.ensureCapacity(applyDicLen); } else { this.applyDic = new LongObjectMap <ApplyAddFriendData>(applyDicLen); } LongObjectMap <ApplyAddFriendData> applyDicT = this.applyDic; for (int applyDicI = applyDicLen - 1; applyDicI >= 0; --applyDicI) { ApplyAddFriendData applyDicV; BaseData applyDicVT = stream.readDataFullNotNull(); if (applyDicVT != null) { if (applyDicVT is ApplyAddFriendData) { applyDicV = (ApplyAddFriendData)applyDicVT; } else { applyDicV = new ApplyAddFriendData(); if (!(applyDicVT.GetType().IsAssignableFrom(typeof(ApplyAddFriendData)))) { stream.throwTypeReadError(typeof(ApplyAddFriendData), applyDicVT.GetType()); } applyDicV.shadowCopy(applyDicVT); } } else { applyDicV = null; } applyDicT.put(applyDicV.playerID, applyDicV); } stream.endReadObj(); }
void FriendManager_OnAddFriend(FriendData data) { AddFriend(data); scrollerContent.SendMessage("calcHeight"); }
void removeFriend(FriendData data) { GameObject G = friendsInList[data.Name]; friendsInList.Remove(data.Name); Destroy(G); friends.Remove(data.Name); scrollerContent.SendMessage("calcHeight"); }
private bool FriendsRecommendResult(CReadPacket packet) { Debug.Log(" FriendsRecommendResult 推荐好友"); Dictionary <string, object> data = packet.data; int result = int.Parse(data["ret"].ToString()); if (result == 0) { if (data.ContainsKey("item")) { playerData.GetInstance().friendListData.RecommendfriendList.Clear(); if (null != data["item"] as object[]) { object[] goodList = data["item"] as object[]; for (int i = 0; i < goodList.Length; i++) { Dictionary <string, object> goodInfo = (Dictionary <string, object>)goodList[i]; FriendData info = new FriendData(); if (goodInfo.ContainsKey("nm")) { info.Name = goodInfo["nm"].ToString(); } if (goodInfo.ContainsKey("id")) { info.PlayerId = long.Parse(goodInfo["id"].ToString()); } if (goodInfo.ContainsKey("aid")) { info.AcountPlayerId = long.Parse(goodInfo["aid"].ToString()); } if (goodInfo.ContainsKey("ptf")) { if (null != FSDataNodeTable <RoleIconAttrNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["ptf"].ToString()))) { RoleIconAttrNode vo = FSDataNodeTable <RoleIconAttrNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["ptf"].ToString())); info.PlayerFrame = vo.icon_name; } } if (goodInfo.ContainsKey("lv")) { info.Level = int.Parse(goodInfo["lv"].ToString()); } if (goodInfo.ContainsKey("hlv")) { info.HeroLevel = int.Parse(goodInfo["hlv"].ToString()); } if (goodInfo.ContainsKey("pt")) { if (null != FSDataNodeTable <HeroNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["pt"].ToString()))) { HeroNode vo = FSDataNodeTable <HeroNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["pt"].ToString())); info.PlayerIcon = vo.icon_name + "_head"; } } if (goodInfo.ContainsKey("afc")) { info.Fighting = int.Parse(goodInfo["afc"].ToString()); } if (goodInfo.ContainsKey("tl")) { if (0 != int.Parse(goodInfo["tl"].ToString())) { if (null != FSDataNodeTable <TitleNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["tl"].ToString()))) { TitleNode vo = FSDataNodeTable <TitleNode> .GetSingleton().FindDataByType(int.Parse(goodInfo["tl"].ToString())); info.Title = vo.titlename; } } else { info.Title = "称号:无"; } } playerData.GetInstance().friendListData.RecommendfriendList.Add(info); } if (playerData.GetInstance().friendListData.RecommendfriendList.Count > 0) { List <FriendData> itemLt = new List <FriendData>(); playerData.GetInstance().friendListData.RecommendfriendList.Sort((a, b) => b.Fighting - a.Fighting); FriendData temp = null; for (int i = 0; i < playerData.GetInstance().friendListData.RecommendfriendList.Count; i++) { for (int j = i + 1; j < playerData.GetInstance().friendListData.RecommendfriendList.Count; j++) { if (playerData.GetInstance().friendListData.RecommendfriendList[j].Fighting == playerData.GetInstance().friendListData.RecommendfriendList[i].Fighting && playerData.GetInstance().friendListData.RecommendfriendList[j].Level > playerData.GetInstance().friendListData.RecommendfriendList[i].Level) { temp = playerData.GetInstance().friendListData.RecommendfriendList[j]; playerData.GetInstance().friendListData.RecommendfriendList[j] = playerData.GetInstance().friendListData.RecommendfriendList[i]; playerData.GetInstance().friendListData.RecommendfriendList[i] = temp; } } } } } } return(true); } else { Control.ShowGUI(UIPanleID.UITooltips, EnumOpenUIType.DefaultUIOrSecond, false, data["desc"].ToString()); return(false); } }
public static void callOnAddFriend(FriendData data) { OnAddFriend(data); }
private void OnGetMsg_SystemNotice(OperationResponse operationResponse) { if (operationResponse == null) { ClientLogger.Error("Model_Friend:OnGetMsg_SystemNotice:operationResponse=null"); return; } if (operationResponse.Parameters == null || !operationResponse.Parameters.ContainsKey(1)) { ClientLogger.Error("Model_Friend:OnGetMsg_SystemNotice:operationResponse.Parameters.ContainsKey((byte)MobaOpKey.ErrorCode)"); return; } base.LastError = (int)operationResponse.Parameters[1]; FriendModelData friendModelData = base.Data as FriendModelData; if (friendModelData == null) { ClientLogger.Error("Model_Friend:OnGetMsg_SystemNotice:data=null"); return; } MobaErrorCode lastError = (MobaErrorCode)base.LastError; if (lastError != MobaErrorCode.Ok) { base.DebugMessage = "====>GetArenaDefTeam" + operationResponse.OperationCode; } else if (!operationResponse.Parameters.ContainsKey(40)) { ClientLogger.Error("Model_Friend:OnGetMsg_SystemNotice:operationResponse[MobaOpKey.Notification]==null"); } else { byte[] buffer = operationResponse.Parameters[40] as byte[]; NotificationData notificationData = SerializeHelper.Deserialize <NotificationData>(buffer); if (notificationData == null) { ClientLogger.Error("Model_Friend:OnGetMsg_SystemNotice:deserialize failed"); } else { short type = notificationData.Type; if (type != 14) { if (type != 15) { if (type == 9) { string[] subItem = notificationData.Content.Split(new char[] { '|' }); FriendData friendData = friendModelData.friendDataList.Find((FriendData obj) => obj.TargetId == (long)int.Parse(subItem[0])); if (friendData != null) { if (friendData.Messages == null) { friendData.Messages = new List <Messages>(); } friendData.Messages.Add(new Messages { Time = subItem[subItem.Length - 1], Content = subItem[1] }); } } } else { string[] delsubItem = notificationData.Content.Split(new char[] { '|' }); FriendData item = friendModelData.friendDataList.Find((FriendData obj) => obj.TargetId == (long)int.Parse(delsubItem[delsubItem.Length - 1])); friendModelData.friendDataList.Remove(item); } } else { string[] blacksubItem = notificationData.Content.Split(new char[] { '|' }); friendModelData.friendDataList.RemoveAll((FriendData obj) => obj.TargetId == long.Parse(blacksubItem[1])); } base.DebugMessage = "====>OK " + operationResponse.OperationCode; } } base.Data = friendModelData; base.Valid = (base.LastError == 0); }
void onGetFriendScoreSuccess(string jsonData) { Debug.Log("onGetFriendScoreSuccess"); Dictionary<string, object> dataDict = jsonData.dictionaryFromJson(); if (dataDict == null || !dataDict.ContainsKey("data")) { return; } List<object> friendDataObjList = dataDict["data"] as List<object>; if (friendDataObjList == null) { return; } List<FriendData> friendDatas = new List<FriendData>(); for (int i = 0; i < friendDataObjList.Count; i++) { Dictionary<string, object> oneData = friendDataObjList[i] as Dictionary<string, object>; FriendData oneFriendData = new FriendData(); if (oneData.ContainsKey("userId")) { oneFriendData.userId = Convert.ToInt32(oneData["userId"]); } if (oneData.ContainsKey("deviceId")) { oneFriendData.deviceId = Convert.ToString(oneData["deviceId"]); } if (oneData.ContainsKey("platformId")) { oneFriendData.platformId = Convert.ToString(oneData["platformId"]); oneFriendData.userName = QihooSnsModel.Instance.getNameByPlatformID(oneFriendData.platformId); } if (oneData.ContainsKey("levelMap")) { int maxLevelIndex = 0; Dictionary<string, object> oneUserData = oneData["levelMap"] as Dictionary<string, object>; foreach (KeyValuePair<string, object> pair in oneUserData) { int level = int.Parse(pair.Key); int score = 0; maxLevelIndex = level > maxLevelIndex ? level : maxLevelIndex; Dictionary<string, object> oneLevelData = pair.Value as Dictionary<string, object>; if (oneLevelData.ContainsKey("score")) { score = Convert.ToInt32(oneLevelData["score"]); } oneFriendData.levelMap[level] = score; oneFriendData.maxLevelIndex = maxLevelIndex; } } friendDatas.Add(oneFriendData); } HighScoreModel.Instance.FriendDataList = friendDatas; UpdateFriendNameInMap(); }
public void GetPictureByURL(string url, FriendData friend) { StartCoroutine(GetPictureCor(url, friend)); }
void FriendManager_OnRemoveFriend(FriendData data) { removeFriend(data); CustomDebug.Log("Removed Friend named: " + data.Name); }
public void GetFriend(FriendData friend) { _friendModel.AddFriend(friend); }
// RankUnit 처리하여 순위 생성. void MakeFriendRank() { // 점수에 따라서 정렬하기 전에 리스트 초기화. tempFriendList.Clear(); // 친구 목록만 선택. tempFriendList = GameData.Instance.friendList.FindAll(x => x.state==2); // 사용자 데이터도 친구로 등록. FriendData myData = new FriendData(); myData.score = GameData.Instance.userdata.highScore; myData.state = -1; myData.name = GameData.Instance.userdata.name; // myData.facebook = GameData.Instance.userdata.facebook; tempFriendList.Add(myData); // 점수에 따라 정렬. tempFriendList.Sort( (FriendData x, FriendData y) => y.score.CompareTo(x.score)); // 새로운 RankUnit 추가. AddNewRankUnit(rankList.Count, tempFriendList.Count); // int unitCounter = tempFriendList.Count - rankList.Count; // // if(unitCounter > 0) // { // SetupRankUnit(rankList.Count, 1); // //add // AddNewRankUnit(rankList.Count, tempFriendList.Count); // } // else if(unitCounter < 0) // { // SetupRankUnit(tempFriendList.Count, 1); // //remove // rankList.RemoveRange(tempFriendList.Count, // rankList.Count-tempFriendList.Count); // } // else if( rankList.Count > 0 ) // { // SetupRankUnit(rankList.Count, 1); // } // else // { // AddNewRankUnit(0, tempFriendList.Count); // } }
static int FriendSortByName(FriendData x, FriendData y) { return(x._name.CompareTo(y._name)); }