Esempio n. 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            GraphicsManager.Instance.SpriteBatch = spriteBatch;
            GraphicsManager.Instance.Graphics    = graphics;

            ResourceManager.Instance.LoadContent(Content, GraphicsDevice);
            SettingsManager.Instance.LoadContent();

            ScreenManager.Instance.SpriteBatch = spriteBatch;
            ScreenManager.Instance.LoadContent();

            fpsIndicator.LoadContent();
            cursor.LoadContent();
        }
Esempio n. 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            LogManager.Instance.LogsDirectory = ApplicationPaths.LogsDirectory;
            LogManager.Instance.LoadContent();

            LogManager.Instance.Info(Operation.GameStart, OperationStatus.Started);

            GraphicsManager.Instance.SpriteBatch = spriteBatch;
            GraphicsManager.Instance.Graphics    = graphics;

            ResourceManager.Instance.LoadContent(Content, GraphicsDevice);
            SettingsManager.Instance.LoadContent();

            ScreenManager.Instance.SpriteBatch = spriteBatch;
            ScreenManager.Instance.LoadContent();

            fpsIndicator.LoadContent();
            cursor.LoadContent();

            LogManager.Instance.Info(Operation.GameStart, OperationStatus.Success);
        }