/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); ScreenManager.Instance.Draw(spriteBatch); fpsIndicator.Draw(spriteBatch); cursor.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }